2022-04-23 08:59:50 +00:00
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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2021-12-05 21:18:53 +00:00
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2021-01-09 06:30:07 +00:00
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#pragma once
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2021-02-17 03:59:28 +00:00
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#include <array>
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2021-01-09 06:30:07 +00:00
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#include "common/common_types.h"
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2021-03-19 22:28:31 +00:00
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#include "shader_recompiler/program_header.h"
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2021-03-26 21:45:38 +00:00
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#include "shader_recompiler/shader_info.h"
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2021-03-23 00:03:20 +00:00
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#include "shader_recompiler/stage.h"
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2021-01-09 06:30:07 +00:00
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namespace Shader {
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class Environment {
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public:
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virtual ~Environment() = default;
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2021-02-17 03:59:28 +00:00
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[[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0;
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2021-03-27 21:30:24 +00:00
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[[nodiscard]] virtual u32 ReadCbufValue(u32 cbuf_index, u32 cbuf_offset) = 0;
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2021-04-20 22:48:45 +00:00
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[[nodiscard]] virtual TextureType ReadTextureType(u32 raw_handle) = 0;
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2021-03-26 21:45:38 +00:00
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2022-11-04 06:39:42 +00:00
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[[nodiscard]] virtual TexturePixelFormat ReadTexturePixelFormat(u32 raw_handle) = 0;
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2023-12-19 15:55:56 +00:00
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[[nodiscard]] virtual bool IsTexturePixelFormatInteger(u32 raw_handle) = 0;
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2022-09-01 14:05:11 +00:00
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[[nodiscard]] virtual u32 ReadViewportTransformState() = 0;
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2021-03-23 00:03:20 +00:00
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[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
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2021-03-08 21:31:53 +00:00
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2021-03-28 22:53:34 +00:00
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[[nodiscard]] virtual u32 LocalMemorySize() const = 0;
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[[nodiscard]] virtual u32 SharedMemorySize() const = 0;
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2021-03-23 00:03:20 +00:00
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[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0;
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2021-03-19 22:28:31 +00:00
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2022-11-09 16:58:10 +00:00
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[[nodiscard]] virtual bool HasHLEMacroState() const = 0;
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2022-12-25 00:19:41 +00:00
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[[nodiscard]] virtual std::optional<ReplaceConstant> GetReplaceConstBuffer(u32 bank,
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u32 offset) = 0;
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2022-11-09 16:58:10 +00:00
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2023-08-03 11:18:35 +00:00
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virtual void Dump(u64 pipeline_hash, u64 shader_hash) = 0;
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2021-11-17 03:19:29 +00:00
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2021-03-19 22:28:31 +00:00
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[[nodiscard]] const ProgramHeader& SPH() const noexcept {
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return sph;
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}
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2021-06-24 05:41:09 +00:00
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[[nodiscard]] const std::array<u32, 8>& GpPassthroughMask() const noexcept {
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return gp_passthrough_mask;
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}
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2021-03-19 22:28:31 +00:00
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[[nodiscard]] Stage ShaderStage() const noexcept {
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return stage;
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}
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2021-03-23 00:03:20 +00:00
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[[nodiscard]] u32 StartAddress() const noexcept {
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return start_address;
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}
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2024-01-07 23:15:38 +00:00
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[[nodiscard]] bool IsProprietaryDriver() const noexcept {
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return is_proprietary_driver;
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2022-12-28 02:39:46 +00:00
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}
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2021-03-19 22:28:31 +00:00
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protected:
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ProgramHeader sph{};
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std::array<u32, 8> gp_passthrough_mask{};
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Stage stage{};
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u32 start_address{};
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2024-01-07 23:15:38 +00:00
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bool is_proprietary_driver{};
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};
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} // namespace Shader
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