mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-11-23 17:23:38 +00:00
gl_rasterizer: Use passthrough shader for SetupVertexShader.
This commit is contained in:
parent
0a5832798a
commit
1bfc0dc2db
1 changed files with 2 additions and 1 deletions
|
@ -196,7 +196,8 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
|
|||
|
||||
void RasterizerOpenGL::SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset) {
|
||||
MICROPROFILE_SCOPE(OpenGL_VS);
|
||||
UNIMPLEMENTED();
|
||||
LOG_CRITICAL(Render_OpenGL, "Emulated shaders are not supported! Using a passthrough shader.");
|
||||
glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, current_shader->shader.handle);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset) {
|
||||
|
|
Loading…
Reference in a new issue