mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-11-23 14:23:34 +00:00
Pica/VertexShader: Fix a bug in the call stack handling.
This commit is contained in:
parent
b5b3aeb576
commit
697b50c3ff
1 changed files with 3 additions and 2 deletions
|
@ -191,8 +191,9 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
|||
if (*state.call_stack_pointer == VertexShaderState::INVALID_ADDRESS) {
|
||||
exit_loop = true;
|
||||
} else {
|
||||
state.program_counter = &shader_memory[*state.call_stack_pointer--];
|
||||
*state.call_stack_pointer = VertexShaderState::INVALID_ADDRESS;
|
||||
// Jump back to call stack position, invalidate call stack entry, move up call stack pointer
|
||||
state.program_counter = &shader_memory[*state.call_stack_pointer];
|
||||
*state.call_stack_pointer-- = VertexShaderState::INVALID_ADDRESS;
|
||||
}
|
||||
|
||||
break;
|
||||
|
|
Loading…
Reference in a new issue