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https://github.com/yuzu-emu/yuzu-android
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gl_rasterizer: Implement AccelerateDisplay method from Citra.
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2 changed files with 44 additions and 2 deletions
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@ -229,7 +229,39 @@ bool RasterizerOpenGL::AccelerateFill(const void* config) {
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bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer,
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VAddr framebuffer_addr, u32 pixel_stride,
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ScreenInfo& screen_info) {
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ASSERT_MSG(false, "Unimplemented");
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if (framebuffer_addr == 0) {
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return false;
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}
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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SurfaceParams src_params;
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src_params.addr = framebuffer_addr;
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src_params.width = std::min(framebuffer.width, pixel_stride);
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src_params.height = framebuffer.height;
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src_params.stride = pixel_stride;
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src_params.is_tiled = false;
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src_params.pixel_format =
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SurfaceParams::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format);
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src_params.UpdateParams();
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MathUtil::Rectangle<u32> src_rect;
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Surface src_surface;
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std::tie(src_surface, src_rect) =
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res_cache.GetSurfaceSubRect(src_params, ScaleMatch::Ignore, true);
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if (src_surface == nullptr) {
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return false;
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}
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u32 scaled_width = src_surface->GetScaledWidth();
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u32 scaled_height = src_surface->GetScaledHeight();
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screen_info.display_texcoords = MathUtil::Rectangle<float>(
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(float)src_rect.bottom / (float)scaled_height, (float)src_rect.left / (float)scaled_width,
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(float)src_rect.top / (float)scaled_height, (float)src_rect.right / (float)scaled_width);
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screen_info.display_texture = src_surface->texture.handle;
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return true;
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}
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@ -22,6 +22,7 @@
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "video_core/gpu.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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struct CachedSurface;
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@ -115,6 +116,15 @@ struct SurfaceParams {
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return GetFormatBpp(pixel_format);
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}
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static PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) {
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switch (format) {
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case Tegra::FramebufferConfig::PixelFormat::ABGR8:
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return PixelFormat::RGBA8;
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default:
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UNREACHABLE();
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}
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}
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static bool CheckFormatsBlittable(PixelFormat pixel_format_a, PixelFormat pixel_format_b) {
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SurfaceType a_type = GetFormatType(pixel_format_a);
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SurfaceType b_type = GetFormatType(pixel_format_b);
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@ -257,7 +267,7 @@ struct CachedSurface : SurfaceParams {
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std::unique_ptr<u8[]> gl_buffer;
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size_t gl_buffer_size = 0;
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// Read/Write data in 3DS memory to/from gl_buffer
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// Read/Write data in Switch memory to/from gl_buffer
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void LoadGLBuffer(VAddr load_start, VAddr load_end);
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void FlushGLBuffer(VAddr flush_start, VAddr flush_end);
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