mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-11-26 16:58:07 +00:00
gl_buffer_cache: Use glClearNamedBufferSubData:GL_RED instead of GL_RGBA
Avoids reading out of bounds from the stack.
This commit is contained in:
parent
6e2ca7fbee
commit
a0c4557557
1 changed files with 1 additions and 1 deletions
|
@ -100,7 +100,7 @@ void BufferCacheRuntime::CopyBuffer(Buffer& dst_buffer, Buffer& src_buffer,
|
||||||
|
|
||||||
void BufferCacheRuntime::ClearBuffer(Buffer& dest_buffer, u32 offset, size_t size, u32 value) {
|
void BufferCacheRuntime::ClearBuffer(Buffer& dest_buffer, u32 offset, size_t size, u32 value) {
|
||||||
glClearNamedBufferSubData(dest_buffer.Handle(), GL_R32UI, static_cast<GLintptr>(offset),
|
glClearNamedBufferSubData(dest_buffer.Handle(), GL_R32UI, static_cast<GLintptr>(offset),
|
||||||
static_cast<GLsizeiptr>(size / sizeof(u32)), GL_RGBA, GL_UNSIGNED_INT,
|
static_cast<GLsizeiptr>(size / sizeof(u32)), GL_RED, GL_UNSIGNED_INT,
|
||||||
&value);
|
&value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue