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core/cheat_engine: Make MemoryReadImpl and MemoryWriteImpl internally linked
These don't need to be visible outside of the translation unit, so they can be enclosed within an anonymous namespace.
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@ -423,6 +423,7 @@ std::array<u8, 16> TextCheatParser::ParseSingleLineCheat(const std::string& line
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return out;
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}
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namespace {
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u64 MemoryReadImpl(u32 width, VAddr addr) {
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switch (width) {
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case 1:
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@ -457,6 +458,7 @@ void MemoryWriteImpl(u32 width, VAddr addr, u64 value) {
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UNREACHABLE();
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}
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}
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} // Anonymous namespace
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CheatEngine::CheatEngine(Core::System& system, std::vector<CheatList> cheats_,
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const std::string& build_id, VAddr code_region_start,
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