mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-11-23 19:13:37 +00:00
GPU: Added Maxwell registers for Shader Program control.
This commit is contained in:
parent
cde9386e0f
commit
cbec739e7b
1 changed files with 55 additions and 2 deletions
|
@ -30,9 +30,37 @@ public:
|
|||
Sync = 1,
|
||||
};
|
||||
|
||||
static constexpr size_t MaxShaderProgram = 6;
|
||||
enum class ShaderProgram : u32 {
|
||||
VertexA = 0,
|
||||
VertexB = 1,
|
||||
TesselationControl = 2,
|
||||
TesselationEval = 3,
|
||||
Geometry = 4,
|
||||
Fragment = 5,
|
||||
};
|
||||
|
||||
enum class ShaderType : u32 {
|
||||
Vertex = 0,
|
||||
TesselationControl = 1,
|
||||
TesselationEval = 2,
|
||||
Geometry = 3,
|
||||
Fragment = 4,
|
||||
};
|
||||
|
||||
union {
|
||||
struct {
|
||||
INSERT_PADDING_WORDS(0x585);
|
||||
INSERT_PADDING_WORDS(0x582);
|
||||
struct {
|
||||
u32 code_address_high;
|
||||
u32 code_address_low;
|
||||
|
||||
GPUVAddr CodeAddress() const {
|
||||
return static_cast<GPUVAddr>(
|
||||
(static_cast<GPUVAddr>(code_address_high) << 32) | code_address_low);
|
||||
}
|
||||
} code_address;
|
||||
INSERT_PADDING_WORDS(1);
|
||||
struct {
|
||||
u32 vertex_end_gl;
|
||||
u32 vertex_begin_gl;
|
||||
|
@ -54,7 +82,28 @@ public:
|
|||
(static_cast<GPUVAddr>(query_address_high) << 32) | query_address_low);
|
||||
}
|
||||
} query;
|
||||
INSERT_PADDING_WORDS(0x772);
|
||||
|
||||
INSERT_PADDING_WORDS(0x13C);
|
||||
|
||||
struct {
|
||||
union {
|
||||
BitField<0, 1, u32> enable;
|
||||
BitField<4, 4, ShaderProgram> program;
|
||||
};
|
||||
u32 start_id;
|
||||
INSERT_PADDING_WORDS(1);
|
||||
u32 gpr_alloc;
|
||||
ShaderType type;
|
||||
INSERT_PADDING_WORDS(9);
|
||||
} shader_config[6];
|
||||
|
||||
INSERT_PADDING_WORDS(0x5D0);
|
||||
|
||||
struct {
|
||||
u32 shader_code_call;
|
||||
u32 shader_code_args;
|
||||
} shader_code;
|
||||
INSERT_PADDING_WORDS(0x10);
|
||||
};
|
||||
std::array<u32, NUM_REGS> reg_array;
|
||||
};
|
||||
|
@ -76,7 +125,11 @@ private:
|
|||
static_assert(offsetof(Maxwell3D::Regs, field_name) == position * 4, \
|
||||
"Field " #field_name " has invalid position")
|
||||
|
||||
ASSERT_REG_POSITION(code_address, 0x582);
|
||||
ASSERT_REG_POSITION(draw, 0x585);
|
||||
ASSERT_REG_POSITION(query, 0x6C0);
|
||||
ASSERT_REG_POSITION(shader_config[0], 0x800);
|
||||
ASSERT_REG_POSITION(shader_code, 0xE24);
|
||||
|
||||
#undef ASSERT_REG_POSITION
|
||||
|
||||
|
|
Loading…
Reference in a new issue