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GPU: Implemented the F2F 'round' rounding mode.
It's implemented via the GLSL 'roundEven()' function.
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@ -1213,6 +1213,9 @@ private:
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switch (instr.conversion.f2f.rounding) {
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case Tegra::Shader::F2fRoundingOp::None:
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break;
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case Tegra::Shader::F2fRoundingOp::Round:
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op_a = "roundEven(" + op_a + ')';
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break;
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case Tegra::Shader::F2fRoundingOp::Floor:
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op_a = "floor(" + op_a + ')';
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break;
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