mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-11-22 21:43:49 +00:00
Fix out of bounds array access when loading a component >= 12
This commit is contained in:
parent
82fc075ff6
commit
ed8072b48b
1 changed files with 4 additions and 1 deletions
|
@ -157,8 +157,11 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
|||
|
||||
// TODO: What happens if a loader overwrites a previous one's data?
|
||||
for (unsigned component = 0; component < loader_config.component_count; ++component) {
|
||||
if (component >= 12)
|
||||
if (component >= 12) {
|
||||
LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component);
|
||||
continue;
|
||||
}
|
||||
|
||||
u32 attribute_index = loader_config.GetComponent(component);
|
||||
if (attribute_index < 12) {
|
||||
vertex_attribute_sources[attribute_index] = load_address;
|
||||
|
|
Loading…
Reference in a new issue