mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-11-25 17:45:26 +00:00
46 lines
1 KiB
C++
46 lines
1 KiB
C++
#pragma once
|
|
|
|
#include <array>
|
|
|
|
#include "common/common_types.h"
|
|
#include "shader_recompiler/program_header.h"
|
|
#include "shader_recompiler/shader_info.h"
|
|
#include "shader_recompiler/stage.h"
|
|
|
|
namespace Shader {
|
|
|
|
class Environment {
|
|
public:
|
|
virtual ~Environment() = default;
|
|
|
|
[[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0;
|
|
|
|
[[nodiscard]] virtual TextureType ReadTextureType(u32 cbuf_index, u32 cbuf_offset) = 0;
|
|
|
|
[[nodiscard]] virtual u32 TextureBoundBuffer() const = 0;
|
|
|
|
[[nodiscard]] virtual u32 LocalMemorySize() const = 0;
|
|
|
|
[[nodiscard]] virtual u32 SharedMemorySize() const = 0;
|
|
|
|
[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() const = 0;
|
|
|
|
[[nodiscard]] const ProgramHeader& SPH() const noexcept {
|
|
return sph;
|
|
}
|
|
|
|
[[nodiscard]] Stage ShaderStage() const noexcept {
|
|
return stage;
|
|
}
|
|
|
|
[[nodiscard]] u32 StartAddress() const noexcept {
|
|
return start_address;
|
|
}
|
|
|
|
protected:
|
|
ProgramHeader sph{};
|
|
Stage stage{};
|
|
u32 start_address{};
|
|
};
|
|
|
|
} // namespace Shader
|