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Yuri Kunde Schlesner 478289140d Replace GLEW with a glLoadGen loader.
This should fix the GL loading errors that occur in some drivers due to
the use of deprecated functions by GLEW. Side benefits are more accurate
auto-completion (deprecated function and symbols don't exist) and faster
pointer loading (less entrypoints to load). In addition it removes an
external library depency, simplifying the build system a bit and
eliminating one set of binary libraries for Windows.
2014-09-01 17:41:56 -03:00
externals Replace GLEW with a glLoadGen loader. 2014-09-01 17:41:56 -03:00
src Replace GLEW with a glLoadGen loader. 2014-09-01 17:41:56 -03:00
vsprops Replace GLEW with a glLoadGen loader. 2014-09-01 17:41:56 -03:00
.gitignore
.travis-build.sh Add Qt5 option. Use Qt5 by default. 2014-08-19 21:34:00 +10:00
.travis-deps.sh Replace GLEW with a glLoadGen loader. 2014-09-01 17:41:56 -03:00
.travis.yml
citra.sln
CMakeLists.txt Replace GLEW with a glLoadGen loader. 2014-09-01 17:41:56 -03:00
CONTRIBUTING.md
license.txt
README.md Update README.md to correct OS X typo 2014-08-25 19:08:25 -04:00

citra emulator

Travis CI Build Status

An experimental open-source Nintendo 3DS emulator/debugger written in C++. Citra is written with portability in mind, with builds actively maintained for Windows, Linux and OS X. At this time, it only emulates a subset of 3DS hardware, and therefore is generally only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included. Please read the FAQ before getting started with the project.

For development discussion, please join us @ #citra on freenode.

Development

If you want to contribute please take a took at the Contributor's Guide, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current state of the emulator.

Building