mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-11-23 23:13:34 +00:00
cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
28 lines
1.1 KiB
YAML
28 lines
1.1 KiB
YAML
# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
|
|
# SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
parameters:
|
|
artifactSource: 'true'
|
|
cache: 'false'
|
|
version: ''
|
|
|
|
steps:
|
|
- script: choco install vulkan-sdk
|
|
displayName: 'Install vulkan-sdk'
|
|
- script: refreshenv && mkdir build && cd build && cmake -G "Visual Studio 17 2022" -A x64 -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DYUZU_TESTS=OFF -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DDISPLAY_VERSION=${{ parameters['version'] }} -DCMAKE_BUILD_TYPE=Release -DYUZU_TESTS=OFF -DYUZU_USE_BUNDLED_VCPKG=ON .. && cd ..
|
|
displayName: 'Configure CMake'
|
|
- task: MSBuild@1
|
|
displayName: 'Build'
|
|
inputs:
|
|
solution: 'build/yuzu.sln'
|
|
maximumCpuCount: true
|
|
configuration: release
|
|
- task: PowerShell@2
|
|
displayName: 'Package Artifacts'
|
|
inputs:
|
|
targetType: 'filePath'
|
|
filePath: './.ci/scripts/windows/upload.ps1'
|
|
arguments: '$(BuildName)'
|
|
- publish: artifacts
|
|
artifact: 'yuzu-$(BuildName)-windows-msvc'
|
|
displayName: 'Upload Artifacts'
|