mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-11-25 23:18:26 +00:00
a6fb6ccc83
VS 2019 is binary compatible with VS 2017, so we can safely use the prebuilt libraries for VS 2017 with VS 2019. This makes it less annoying to build yuzu with the most up to date toolchain.
374 lines
14 KiB
CMake
374 lines
14 KiB
CMake
cmake_minimum_required(VERSION 3.7)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules")
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include(DownloadExternals)
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include(CMakeDependentOption)
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project(yuzu)
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# Set bundled sdl2/qt as dependent options.
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# OFF by default, but if ENABLE_SDL2 and MSVC are true then ON
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option(ENABLE_SDL2 "Enable the SDL2 frontend" ON)
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CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 binaries" ON "ENABLE_SDL2;MSVC" OFF)
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option(ENABLE_QT "Enable the Qt frontend" ON)
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CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" ON "ENABLE_QT;MSVC" OFF)
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option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON)
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option(YUZU_USE_BUNDLED_UNICORN "Build/Download bundled Unicorn" ON)
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option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF)
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option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
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option(ENABLE_VULKAN "Enables Vulkan backend" ON)
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option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF)
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if(NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/hooks/pre-commit)
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message(STATUS "Copying pre-commit hook")
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file(COPY hooks/pre-commit
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DESTINATION ${PROJECT_SOURCE_DIR}/.git/hooks)
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endif()
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# Sanity check : Check that all submodules are present
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# =======================================================================
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function(check_submodules_present)
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file(READ "${PROJECT_SOURCE_DIR}/.gitmodules" gitmodules)
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string(REGEX MATCHALL "path *= *[^ \t\r\n]*" gitmodules ${gitmodules})
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foreach(module ${gitmodules})
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string(REGEX REPLACE "path *= *" "" module ${module})
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if (NOT EXISTS "${PROJECT_SOURCE_DIR}/${module}/.git")
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message(FATAL_ERROR "Git submodule ${module} not found. "
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"Please run: git submodule update --init --recursive")
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endif()
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endforeach()
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endfunction()
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check_submodules_present()
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configure_file(${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc
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${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
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COPYONLY)
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if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
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message(STATUS "Downloading compatibility list for yuzu...")
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file(DOWNLOAD
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https://api.yuzu-emu.org/gamedb/
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"${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS)
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endif()
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if (NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
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file(WRITE ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "")
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endif()
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# Detect current compilation architecture and create standard definitions
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# =======================================================================
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include(CheckSymbolExists)
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function(detect_architecture symbol arch)
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if (NOT DEFINED ARCHITECTURE)
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set(CMAKE_REQUIRED_QUIET 1)
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check_symbol_exists("${symbol}" "" ARCHITECTURE_${arch})
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unset(CMAKE_REQUIRED_QUIET)
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# The output variable needs to be unique across invocations otherwise
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# CMake's crazy scope rules will keep it defined
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if (ARCHITECTURE_${arch})
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set(ARCHITECTURE "${arch}" PARENT_SCOPE)
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set(ARCHITECTURE_${arch} 1 PARENT_SCOPE)
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add_definitions(-DARCHITECTURE_${arch}=1)
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endif()
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endif()
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endfunction()
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if (NOT ENABLE_GENERIC)
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if (MSVC)
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detect_architecture("_M_AMD64" x86_64)
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detect_architecture("_M_IX86" x86)
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detect_architecture("_M_ARM" ARM)
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detect_architecture("_M_ARM64" ARM64)
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else()
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detect_architecture("__x86_64__" x86_64)
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detect_architecture("__i386__" x86)
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detect_architecture("__arm__" ARM)
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detect_architecture("__aarch64__" ARM64)
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endif()
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endif()
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if (NOT DEFINED ARCHITECTURE)
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set(ARCHITECTURE "GENERIC")
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set(ARCHITECTURE_GENERIC 1)
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add_definitions(-DARCHITECTURE_GENERIC=1)
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endif()
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message(STATUS "Target architecture: ${ARCHITECTURE}")
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# Configure C++ standard
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# ===========================
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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# System imported libraries
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# ======================
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find_package(Boost 1.66.0 QUIET)
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if (NOT Boost_FOUND)
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message(STATUS "Boost 1.66.0 or newer not found, falling back to externals")
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set(BOOST_ROOT "${PROJECT_SOURCE_DIR}/externals/boost")
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set(Boost_NO_SYSTEM_PATHS OFF)
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find_package(Boost QUIET REQUIRED)
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endif()
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# Output binaries to bin/
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
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# Prefer the -pthread flag on Linux.
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set(THREADS_PREFER_PTHREAD_FLAG ON)
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find_package(Threads REQUIRED)
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if (ENABLE_SDL2)
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if (YUZU_USE_BUNDLED_SDL2)
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# Detect toolchain and platform
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if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
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set(SDL2_VER "SDL2-2.0.8")
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else()
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message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable YUZU_USE_BUNDLED_SDL2 and provide your own.")
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endif()
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if (DEFINED SDL2_VER)
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download_bundled_external("sdl2/" ${SDL2_VER} SDL2_PREFIX)
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endif()
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set(SDL2_FOUND YES)
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set(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include" CACHE PATH "Path to SDL2 headers")
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set(SDL2_LIBRARY "${SDL2_PREFIX}/lib/x64/SDL2.lib" CACHE PATH "Path to SDL2 library")
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set(SDL2_DLL_DIR "${SDL2_PREFIX}/lib/x64/" CACHE PATH "Path to SDL2.dll")
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else()
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find_package(SDL2 REQUIRED)
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endif()
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if (SDL2_FOUND)
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# TODO(yuriks): Make FindSDL2.cmake export an IMPORTED library instead
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add_library(SDL2 INTERFACE)
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target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARY}")
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target_include_directories(SDL2 INTERFACE "${SDL2_INCLUDE_DIR}")
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endif()
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else()
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set(SDL2_FOUND NO)
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endif()
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# If unicorn isn't found, msvc -> download bundled unicorn; everyone else -> build external
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if (YUZU_USE_BUNDLED_UNICORN)
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if (MSVC)
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message(STATUS "unicorn not found, falling back to bundled")
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# Detect toolchain and platform
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if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
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set(UNICORN_VER "unicorn-yuzu")
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else()
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message(FATAL_ERROR "No bundled Unicorn binaries for your toolchain. Disable YUZU_USE_BUNDLED_UNICORN and provide your own.")
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endif()
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if (DEFINED UNICORN_VER)
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download_bundled_external("unicorn/" ${UNICORN_VER} UNICORN_PREFIX)
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endif()
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if (DEFINED UNICORN_VER)
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download_bundled_external("unicorn/" ${UNICORN_VER} UNICORN_PREFIX)
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endif()
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set(UNICORN_FOUND YES)
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set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers" FORCE)
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set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/lib/x64/unicorn_dynload.lib" CACHE PATH "Path to Unicorn library" FORCE)
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set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/lib/x64/" CACHE PATH "Path to unicorn.dll" FORCE)
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else()
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message(STATUS "unicorn not found, falling back to externals")
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if (MINGW)
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set(UNICORN_LIB_NAME "unicorn.a")
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else()
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set(UNICORN_LIB_NAME "libunicorn.a")
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endif()
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set(UNICORN_FOUND YES)
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set(UNICORN_PREFIX ${PROJECT_SOURCE_DIR}/externals/unicorn)
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set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/${UNICORN_LIB_NAME}" CACHE PATH "Path to Unicorn library" FORCE)
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set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers" FORCE)
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set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/" CACHE PATH "Path to unicorn dynamic library" FORCE)
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find_package(PythonInterp 2.7 REQUIRED)
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if (MINGW)
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add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY}
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COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" /bin/sh make.sh cross-win64
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WORKING_DIRECTORY ${UNICORN_PREFIX}
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)
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else()
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add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY}
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COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" /bin/sh make.sh macos-universal-no
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WORKING_DIRECTORY ${UNICORN_PREFIX}
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)
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endif()
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# ALL makes this custom target build every time
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# but it won't actually build if LIBUNICORN_LIBRARY is up to date
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add_custom_target(unicorn-build ALL
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DEPENDS ${LIBUNICORN_LIBRARY}
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)
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unset(UNICORN_LIB_NAME)
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endif()
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else()
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find_package(Unicorn REQUIRED)
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endif()
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if (UNICORN_FOUND)
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add_library(unicorn INTERFACE)
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add_dependencies(unicorn unicorn-build)
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target_link_libraries(unicorn INTERFACE "${LIBUNICORN_LIBRARY}")
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target_include_directories(unicorn INTERFACE "${LIBUNICORN_INCLUDE_DIR}")
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else()
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message(FATAL_ERROR "Could not find or build unicorn which is required.")
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endif()
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if (ENABLE_QT)
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if (YUZU_USE_BUNDLED_QT)
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if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
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set(QT_VER qt-5.12.0-msvc2017_64)
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else()
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message(FATAL_ERROR "No bundled Qt binaries for your toolchain. Disable YUZU_USE_BUNDLED_QT and provide your own.")
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endif()
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if (DEFINED QT_VER)
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download_bundled_external("qt/" ${QT_VER} QT_PREFIX)
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endif()
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set(QT_PREFIX_HINT HINTS "${QT_PREFIX}")
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else()
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# Passing an empty HINTS seems to cause default system paths to get ignored in CMake 2.8 so
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# make sure to not pass anything if we don't have one.
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set(QT_PREFIX_HINT)
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endif()
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find_package(Qt5 REQUIRED COMPONENTS Widgets OpenGL ${QT_PREFIX_HINT})
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if (YUZU_USE_QT_WEB_ENGINE)
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find_package(Qt5 REQUIRED COMPONENTS WebEngineCore WebEngineWidgets ${QT_PREFIX_HINT})
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endif ()
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endif()
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# Platform-specific library requirements
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# ======================================
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if (APPLE)
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# Umbrella framework for everything GUI-related
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find_library(COCOA_LIBRARY Cocoa)
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set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
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elseif (WIN32)
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# WSAPoll and SHGetKnownFolderPath (AppData/Roaming) didn't exist before WinNT 6.x (Vista)
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add_definitions(-D_WIN32_WINNT=0x0600 -DWINVER=0x0600)
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set(PLATFORM_LIBRARIES winmm ws2_32)
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if (MINGW)
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# PSAPI is the Process Status API
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set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version)
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endif()
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elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
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set(PLATFORM_LIBRARIES rt)
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endif()
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# Setup a custom clang-format target (if clang-format can be found) that will run
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# against all the src files. This should be used before making a pull request.
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# =======================================================================
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set(CLANG_FORMAT_POSTFIX "-6.0")
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find_program(CLANG_FORMAT
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NAMES clang-format${CLANG_FORMAT_POSTFIX}
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clang-format
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PATHS ${PROJECT_BINARY_DIR}/externals)
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# if find_program doesn't find it, try to download from externals
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if (NOT CLANG_FORMAT)
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if (WIN32)
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message(STATUS "Clang format not found! Downloading...")
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set(CLANG_FORMAT "${PROJECT_BINARY_DIR}/externals/clang-format${CLANG_FORMAT_POSTFIX}.exe")
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file(DOWNLOAD
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https://github.com/yuzu-emu/ext-windows-bin/raw/master/clang-format${CLANG_FORMAT_POSTFIX}.exe
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"${CLANG_FORMAT}" SHOW_PROGRESS
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STATUS DOWNLOAD_SUCCESS)
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if (NOT DOWNLOAD_SUCCESS EQUAL 0)
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message(WARNING "Could not download clang format! Disabling the clang format target")
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file(REMOVE ${CLANG_FORMAT})
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unset(CLANG_FORMAT)
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endif()
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else()
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message(WARNING "Clang format not found! Disabling the clang format target")
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endif()
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endif()
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if (CLANG_FORMAT)
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set(SRCS ${PROJECT_SOURCE_DIR}/src)
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set(CCOMMENT "Running clang format against all the .h and .cpp files in src/")
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if (WIN32)
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add_custom_target(clang-format
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COMMAND powershell.exe -Command "Get-ChildItem '${SRCS}/*' -Include *.cpp,*.h -Recurse | Foreach {&'${CLANG_FORMAT}' -i $_.fullname}"
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COMMENT ${CCOMMENT})
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elseif(MINGW)
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add_custom_target(clang-format
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COMMAND find `cygpath -u ${SRCS}` -iname *.h -o -iname *.cpp | xargs `cygpath -u ${CLANG_FORMAT}` -i
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COMMENT ${CCOMMENT})
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else()
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add_custom_target(clang-format
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COMMAND find ${SRCS} -iname *.h -o -iname *.cpp | xargs ${CLANG_FORMAT} -i
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COMMENT ${CCOMMENT})
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endif()
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unset(SRCS)
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unset(CCOMMENT)
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endif()
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# Include source code
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# ===================
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# This function should be passed a list of all files in a target. It will automatically generate
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# file groups following the directory hierarchy, so that the layout of the files in IDEs matches the
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# one in the filesystem.
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function(create_target_directory_groups target_name)
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# Place any files that aren't in the source list in a separate group so that they don't get in
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# the way.
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source_group("Other Files" REGULAR_EXPRESSION ".")
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get_target_property(target_sources "${target_name}" SOURCES)
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foreach(file_name IN LISTS target_sources)
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get_filename_component(dir_name "${file_name}" PATH)
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# Group names use '\' as a separator even though the entire rest of CMake uses '/'...
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string(REPLACE "/" "\\" group_name "${dir_name}")
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source_group("${group_name}" FILES "${file_name}")
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endforeach()
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endfunction()
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enable_testing()
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add_subdirectory(externals)
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add_subdirectory(src)
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# Set yuzu project or yuzu-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not
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if(ENABLE_QT)
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set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu)
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else()
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set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu-cmd)
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endif()
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# Installation instructions
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# =========================
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# Install freedesktop.org metadata files, following those specifications:
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# http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html
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# http://standards.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html
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# http://standards.freedesktop.org/shared-mime-info-spec/shared-mime-info-spec-latest.html
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if(ENABLE_QT AND UNIX AND NOT APPLE)
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install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.desktop"
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DESTINATION "${CMAKE_INSTALL_PREFIX}/share/applications")
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install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.svg"
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DESTINATION "${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps")
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install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.xml"
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DESTINATION "${CMAKE_INSTALL_PREFIX}/share/mime/packages")
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endif()
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