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shader_decode: Implement LDG and basic cbuf tracking
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1 changed files with 33 additions and 0 deletions
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@ -92,6 +92,39 @@ private:
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std::string name;
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std::string name;
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};
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};
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class GlobalMemoryEntry {
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public:
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explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset, Maxwell::ShaderStage stage,
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std::string name)
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: cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, stage{stage}, name{std::move(name)} {}
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u32 GetCbufIndex() const {
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return cbuf_index;
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}
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u32 GetCbufOffset() const {
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return cbuf_offset;
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}
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const std::string& GetName() const {
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return name;
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}
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Maxwell::ShaderStage GetStage() const {
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return stage;
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}
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u32 GetHash() const {
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return (static_cast<u32>(stage) << 24) | (cbuf_index << 16) | cbuf_offset;
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}
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private:
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u32 cbuf_index{};
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u32 cbuf_offset{};
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Maxwell::ShaderStage stage{};
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std::string name;
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};
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struct ShaderEntries {
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struct ShaderEntries {
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std::vector<ConstBufferEntry> const_buffers;
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std::vector<ConstBufferEntry> const_buffers;
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std::vector<SamplerEntry> samplers;
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std::vector<SamplerEntry> samplers;
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