mirror of
https://github.com/yuzu-emu/yuzu-mainline
synced 2024-11-22 17:44:01 +00:00
"Merge Tagged PR 12173"
This commit is contained in:
parent
4b7068ec7b
commit
04c18c7e41
3 changed files with 4 additions and 46 deletions
|
@ -1054,37 +1054,16 @@ void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
|
|||
regs.zeta.format == Tegra::DepthFormat::X8Z24_UNORM ||
|
||||
regs.zeta.format == Tegra::DepthFormat::S8Z24_UNORM ||
|
||||
regs.zeta.format == Tegra::DepthFormat::V8Z24_UNORM;
|
||||
bool force_unorm = ([&] {
|
||||
if (!is_d24 || device.SupportsD24DepthBuffer()) {
|
||||
return false;
|
||||
}
|
||||
if (device.IsExtDepthBiasControlSupported()) {
|
||||
return true;
|
||||
}
|
||||
if (!Settings::values.renderer_amdvlk_depth_bias_workaround) {
|
||||
return false;
|
||||
}
|
||||
if (is_d24 && !device.SupportsD24DepthBuffer() &&
|
||||
Settings::values.renderer_amdvlk_depth_bias_workaround) {
|
||||
// the base formulas can be obtained from here:
|
||||
// https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias
|
||||
const double rescale_factor =
|
||||
static_cast<double>(1ULL << (32 - 24)) / (static_cast<double>(0x1.ep+127));
|
||||
units = static_cast<float>(static_cast<double>(units) * rescale_factor);
|
||||
return false;
|
||||
})();
|
||||
}
|
||||
scheduler.Record([constant = units, clamp = regs.depth_bias_clamp,
|
||||
factor = regs.slope_scale_depth_bias, force_unorm,
|
||||
precise = device.HasExactDepthBiasControl()](vk::CommandBuffer cmdbuf) {
|
||||
if (force_unorm) {
|
||||
VkDepthBiasRepresentationInfoEXT info{
|
||||
.sType = VK_STRUCTURE_TYPE_DEPTH_BIAS_REPRESENTATION_INFO_EXT,
|
||||
.pNext = nullptr,
|
||||
.depthBiasRepresentation =
|
||||
VK_DEPTH_BIAS_REPRESENTATION_LEAST_REPRESENTABLE_VALUE_FORCE_UNORM_EXT,
|
||||
.depthBiasExact = precise ? VK_TRUE : VK_FALSE,
|
||||
};
|
||||
cmdbuf.SetDepthBias(constant, clamp, factor, &info);
|
||||
return;
|
||||
}
|
||||
factor = regs.slope_scale_depth_bias](vk::CommandBuffer cmdbuf) {
|
||||
cmdbuf.SetDepthBias(constant, clamp, factor);
|
||||
});
|
||||
}
|
||||
|
|
|
@ -1137,13 +1137,6 @@ void Device::RemoveUnsuitableExtensions() {
|
|||
RemoveExtensionFeatureIfUnsuitable(extensions.custom_border_color, features.custom_border_color,
|
||||
VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME);
|
||||
|
||||
// VK_EXT_depth_bias_control
|
||||
extensions.depth_bias_control =
|
||||
features.depth_bias_control.depthBiasControl &&
|
||||
features.depth_bias_control.leastRepresentableValueForceUnormRepresentation;
|
||||
RemoveExtensionFeatureIfUnsuitable(extensions.depth_bias_control, features.depth_bias_control,
|
||||
VK_EXT_DEPTH_BIAS_CONTROL_EXTENSION_NAME);
|
||||
|
||||
// VK_EXT_depth_clip_control
|
||||
extensions.depth_clip_control = features.depth_clip_control.depthClipControl;
|
||||
RemoveExtensionFeatureIfUnsuitable(extensions.depth_clip_control, features.depth_clip_control,
|
||||
|
|
|
@ -41,7 +41,6 @@ VK_DEFINE_HANDLE(VmaAllocator)
|
|||
// Define all features which may be used by the implementation and require an extension here.
|
||||
#define FOR_EACH_VK_FEATURE_EXT(FEATURE) \
|
||||
FEATURE(EXT, CustomBorderColor, CUSTOM_BORDER_COLOR, custom_border_color) \
|
||||
FEATURE(EXT, DepthBiasControl, DEPTH_BIAS_CONTROL, depth_bias_control) \
|
||||
FEATURE(EXT, DepthClipControl, DEPTH_CLIP_CONTROL, depth_clip_control) \
|
||||
FEATURE(EXT, ExtendedDynamicState, EXTENDED_DYNAMIC_STATE, extended_dynamic_state) \
|
||||
FEATURE(EXT, ExtendedDynamicState2, EXTENDED_DYNAMIC_STATE_2, extended_dynamic_state2) \
|
||||
|
@ -97,7 +96,6 @@ VK_DEFINE_HANDLE(VmaAllocator)
|
|||
#define FOR_EACH_VK_RECOMMENDED_EXTENSION(EXTENSION_NAME) \
|
||||
EXTENSION_NAME(VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME) \
|
||||
EXTENSION_NAME(VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME) \
|
||||
EXTENSION_NAME(VK_EXT_DEPTH_BIAS_CONTROL_EXTENSION_NAME) \
|
||||
EXTENSION_NAME(VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME) \
|
||||
EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME) \
|
||||
EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME) \
|
||||
|
@ -150,9 +148,6 @@ VK_DEFINE_HANDLE(VmaAllocator)
|
|||
// Define features where the absence of the feature may result in a degraded experience.
|
||||
#define FOR_EACH_VK_RECOMMENDED_FEATURE(FEATURE_NAME) \
|
||||
FEATURE_NAME(custom_border_color, customBorderColors) \
|
||||
FEATURE_NAME(depth_bias_control, depthBiasControl) \
|
||||
FEATURE_NAME(depth_bias_control, leastRepresentableValueForceUnormRepresentation) \
|
||||
FEATURE_NAME(depth_bias_control, depthBiasExact) \
|
||||
FEATURE_NAME(extended_dynamic_state, extendedDynamicState) \
|
||||
FEATURE_NAME(format_a4b4g4r4, formatA4B4G4R4) \
|
||||
FEATURE_NAME(index_type_uint8, indexTypeUint8) \
|
||||
|
@ -479,11 +474,6 @@ public:
|
|||
return extensions.depth_clip_control;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_depth_bias_control.
|
||||
bool IsExtDepthBiasControlSupported() const {
|
||||
return extensions.depth_bias_control;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_EXT_shader_viewport_index_layer.
|
||||
bool IsExtShaderViewportIndexLayerSupported() const {
|
||||
return extensions.shader_viewport_index_layer;
|
||||
|
@ -654,10 +644,6 @@ public:
|
|||
return features.robustness2.nullDescriptor;
|
||||
}
|
||||
|
||||
bool HasExactDepthBiasControl() const {
|
||||
return features.depth_bias_control.depthBiasExact;
|
||||
}
|
||||
|
||||
u32 GetMaxVertexInputAttributes() const {
|
||||
return properties.properties.limits.maxVertexInputAttributes;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue