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Implement BC6H_UF16 & BC6H_SF16 (#1092)
* Implement BC6H_UF16 & BC6H_SF16 Require by ARMS * correct coding style * correct coding style part 2
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3 changed files with 55 additions and 31 deletions
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@ -120,7 +120,11 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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true}, // DXN2UNORM
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{GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, ComponentType::SNorm, true}, // DXN2SNORM
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{GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
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true}, // BC7U
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true}, // BC7U
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{GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, GL_RGB, GL_UNSIGNED_INT_8_8_8_8,
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ComponentType::UNorm, true}, // BC6H_UF16
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{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
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true}, // BC6H_SF16
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
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{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // G8R8U
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{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // G8R8S
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@ -210,6 +214,8 @@ static bool IsFormatBCn(PixelFormat format) {
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case PixelFormat::DXN2SNORM:
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case PixelFormat::DXN2UNORM:
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case PixelFormat::BC7U:
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case PixelFormat::BC6H_UF16:
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case PixelFormat::BC6H_SF16:
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return true;
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}
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return false;
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@ -266,6 +272,8 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
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MortonCopy<true, PixelFormat::DXN2UNORM>,
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MortonCopy<true, PixelFormat::DXN2SNORM>,
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MortonCopy<true, PixelFormat::BC7U>,
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MortonCopy<true, PixelFormat::BC6H_UF16>,
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MortonCopy<true, PixelFormat::BC6H_SF16>,
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MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
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MortonCopy<true, PixelFormat::G8R8U>,
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MortonCopy<true, PixelFormat::G8R8S>,
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@ -314,8 +322,10 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
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MortonCopy<false, PixelFormat::RGBA16UI>,
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MortonCopy<false, PixelFormat::R11FG11FB10F>,
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MortonCopy<false, PixelFormat::RGBA32UI>,
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// TODO(Subv): Swizzling DXT1/DXT23/DXT45/DXN1/DXN2/BC7U/ASTC_2D_4X4 formats is not
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// supported
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// TODO(Subv): Swizzling DXT1/DXT23/DXT45/DXN1/DXN2/BC7U/BC6H_UF16/BC6H_SF16/ASTC_2D_4X4
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// formats are not supported
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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nullptr,
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@ -45,42 +45,44 @@ struct SurfaceParams {
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DXN2UNORM = 17,
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DXN2SNORM = 18,
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BC7U = 19,
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ASTC_2D_4X4 = 20,
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G8R8U = 21,
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G8R8S = 22,
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BGRA8 = 23,
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RGBA32F = 24,
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RG32F = 25,
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R32F = 26,
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R16F = 27,
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R16U = 28,
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R16S = 29,
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R16UI = 30,
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R16I = 31,
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RG16 = 32,
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RG16F = 33,
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RG16UI = 34,
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RG16I = 35,
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RG16S = 36,
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RGB32F = 37,
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SRGBA8 = 38,
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RG8U = 39,
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RG8S = 40,
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RG32UI = 41,
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R32UI = 42,
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BC6H_UF16 = 20,
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BC6H_SF16 = 21,
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ASTC_2D_4X4 = 22,
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G8R8U = 23,
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G8R8S = 24,
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BGRA8 = 25,
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RGBA32F = 26,
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RG32F = 27,
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R32F = 28,
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R16F = 29,
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R16U = 30,
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R16S = 31,
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R16UI = 32,
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R16I = 33,
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RG16 = 34,
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RG16F = 35,
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RG16UI = 36,
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RG16I = 37,
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RG16S = 38,
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RGB32F = 39,
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SRGBA8 = 40,
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RG8U = 41,
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RG8S = 42,
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RG32UI = 43,
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R32UI = 44,
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MaxColorFormat,
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// Depth formats
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Z32F = 43,
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Z16 = 44,
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Z32F = 45,
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Z16 = 46,
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MaxDepthFormat,
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// DepthStencil formats
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Z24S8 = 45,
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S8Z24 = 46,
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Z32FS8 = 47,
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Z24S8 = 47,
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S8Z24 = 48,
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Z32FS8 = 49,
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MaxDepthStencilFormat,
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@ -138,6 +140,8 @@ struct SurfaceParams {
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4, // DXN2UNORM
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4, // DXN2SNORM
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4, // BC7U
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4, // BC6H_UF16
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4, // BC6H_SF16
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4, // ASTC_2D_4X4
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1, // G8R8U
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1, // G8R8S
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@ -197,6 +201,8 @@ struct SurfaceParams {
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128, // DXN2UNORM
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128, // DXN2SNORM
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128, // BC7U
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128, // BC6H_UF16
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128, // BC6H_SF16
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32, // ASTC_2D_4X4
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16, // G8R8U
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16, // G8R8S
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@ -482,6 +488,10 @@ struct SurfaceParams {
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::BC7U:
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return PixelFormat::BC7U;
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case Tegra::Texture::TextureFormat::BC6H_UF16:
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return PixelFormat::BC6H_UF16;
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case Tegra::Texture::TextureFormat::BC6H_SF16:
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return PixelFormat::BC6H_SF16;
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case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
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return PixelFormat::ASTC_2D_4X4;
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case Tegra::Texture::TextureFormat::R16_G16:
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@ -56,6 +56,8 @@ u32 BytesPerPixel(TextureFormat format) {
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case TextureFormat::DXT45:
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case TextureFormat::DXN2:
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case TextureFormat::BC7U:
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case TextureFormat::BC6H_UF16:
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case TextureFormat::BC6H_SF16:
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// In this case a 'pixel' actually refers to a 4x4 tile.
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return 16;
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case TextureFormat::R32_G32_B32:
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@ -106,6 +108,8 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
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case TextureFormat::DXN1:
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case TextureFormat::DXN2:
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case TextureFormat::BC7U:
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case TextureFormat::BC6H_UF16:
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case TextureFormat::BC6H_SF16:
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case TextureFormat::ASTC_2D_4X4:
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case TextureFormat::A8R8G8B8:
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case TextureFormat::A2B10G10R10:
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