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video_core/shader/decode: Prevent sign-conversion warnings
Makes it explicit that the conversions here are intentional.
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1 changed files with 2 additions and 2 deletions
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@ -47,14 +47,14 @@ void ShaderIR::Decode() {
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if (shader_info.decompilable) {
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disable_flow_stack = true;
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const auto insert_block = [this](NodeBlock& nodes, u32 label) {
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if (label == exit_branch) {
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if (label == static_cast<u32>(exit_branch)) {
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return;
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}
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basic_blocks.insert({label, nodes});
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};
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const auto& blocks = shader_info.blocks;
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NodeBlock current_block;
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u32 current_label = exit_branch;
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u32 current_label = static_cast<u32>(exit_branch);
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for (auto& block : blocks) {
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if (shader_info.labels.count(block.start) != 0) {
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insert_block(current_block, current_label);
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