mirror of
https://github.com/yuzu-emu/yuzu-mainline
synced 2024-11-26 10:17:51 +00:00
GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints.
This commit is contained in:
parent
1ad97c75a0
commit
1c31e2b3d2
1 changed files with 7 additions and 0 deletions
|
@ -173,6 +173,9 @@ void Maxwell3D::ProcessQueryGet() {
|
|||
|
||||
void Maxwell3D::DrawArrays() {
|
||||
LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring");
|
||||
if (Tegra::g_debug_context) {
|
||||
Tegra::g_debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
|
||||
}
|
||||
|
||||
auto& fragment_shader = state.shader_stages[static_cast<size_t>(Regs::ShaderStage::Fragment)];
|
||||
auto& tex_info_buffer = fragment_shader.const_buffers[regs.tex_cb_index];
|
||||
|
@ -215,6 +218,10 @@ void Maxwell3D::DrawArrays() {
|
|||
tex_info.tic_id.Value(), tex_info.tsc_id.Value(), tic_entry.Address());
|
||||
}
|
||||
}
|
||||
|
||||
if (Tegra::g_debug_context) {
|
||||
Tegra::g_debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
void Maxwell3D::BindTextureInfoBuffer(const std::vector<u32>& parameters) {
|
||||
|
|
Loading…
Reference in a new issue