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https://github.com/yuzu-emu/yuzu-mainline
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k_resource_limit: Minor cleanup of member variables/headers
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2067115c78
4 changed files with 13 additions and 21 deletions
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@ -2,21 +2,16 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// This file references various implementation details from Atmosphere, an open-source firmware for
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// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
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#include "common/assert.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "core/hle/kernel/k_resource_limit.h"
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#include "core/hle/kernel/svc_results.h"
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namespace Kernel {
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constexpr s64 DefaultTimeout = 10000000000; // 10 seconds
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KResourceLimit::KResourceLimit(KernelCore& kernel, Core::System& system)
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: Object{kernel}, lock{kernel}, cond_var{kernel}, kernel{kernel}, system(system) {}
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KResourceLimit::KResourceLimit(KernelCore& kernel, const Core::Timing::CoreTiming& core_timing_)
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: Object{kernel}, lock{kernel}, cond_var{kernel}, core_timing(core_timing_) {}
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KResourceLimit::~KResourceLimit() = default;
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s64 KResourceLimit::GetLimitValue(LimitableResource which) const {
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@ -83,7 +78,7 @@ ResultCode KResourceLimit::SetLimitValue(LimitableResource which, s64 value) {
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}
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bool KResourceLimit::Reserve(LimitableResource which, s64 value) {
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return Reserve(which, value, system.CoreTiming().GetGlobalTimeNs().count() + DefaultTimeout);
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return Reserve(which, value, core_timing.GetGlobalTimeNs().count() + DefaultTimeout);
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}
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bool KResourceLimit::Reserve(LimitableResource which, s64 value, s64 timeout) {
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@ -114,7 +109,7 @@ bool KResourceLimit::Reserve(LimitableResource which, s64 value, s64 timeout) {
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}
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if (current_hints[index] + value <= limit_values[index] &&
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(timeout < 0 || system.CoreTiming().GetGlobalTimeNs().count() < timeout)) {
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(timeout < 0 || core_timing.GetGlobalTimeNs().count() < timeout)) {
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waiter_count++;
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cond_var.Wait(&lock, timeout);
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waiter_count--;
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@ -2,9 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// This file references various implementation details from Atmosphere, an open-source firmware for
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// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
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#pragma once
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#include <array>
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@ -15,8 +12,8 @@
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union ResultCode;
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namespace Core {
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class System;
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namespace Core::Timing {
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class CoreTiming;
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}
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namespace Kernel {
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@ -37,7 +34,7 @@ constexpr bool IsValidResourceType(LimitableResource type) {
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class KResourceLimit final : public Object {
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public:
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explicit KResourceLimit(KernelCore& kernel, Core::System& system);
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explicit KResourceLimit(KernelCore& kernel, const Core::Timing::CoreTiming& core_timing_);
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~KResourceLimit();
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s64 GetLimitValue(LimitableResource which) const;
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@ -75,7 +72,6 @@ private:
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mutable KLightLock lock;
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s32 waiter_count{};
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KLightConditionVariable cond_var;
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KernelCore& kernel;
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Core::System& system;
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const Core::Timing::CoreTiming& core_timing;
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};
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} // namespace Kernel
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@ -72,7 +72,7 @@ struct KernelCore::Impl {
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KMemoryLayout memory_layout;
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DeriveInitialMemoryLayout(memory_layout);
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InitializeMemoryLayout(memory_layout);
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InitializeSystemResourceLimit(kernel, system, memory_layout);
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InitializeSystemResourceLimit(kernel, system.CoreTiming(), memory_layout);
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InitializeSlabHeaps();
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InitializeSchedulers();
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InitializeSuspendThreads();
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@ -142,9 +142,10 @@ struct KernelCore::Impl {
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}
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// Creates the default system resource limit
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void InitializeSystemResourceLimit(KernelCore& kernel, Core::System& system,
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void InitializeSystemResourceLimit(KernelCore& kernel,
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const Core::Timing::CoreTiming& core_timing,
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const KMemoryLayout& memory_layout) {
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system_resource_limit = std::make_shared<KResourceLimit>(kernel, system);
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system_resource_limit = std::make_shared<KResourceLimit>(kernel, core_timing);
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const auto [total_size, kernel_size] = memory_layout.GetTotalAndKernelMemorySizes();
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// If setting the default system values fails, then something seriously wrong has occurred.
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@ -2156,7 +2156,7 @@ static ResultCode CreateResourceLimit(Core::System& system, Handle* out_handle)
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LOG_DEBUG(Kernel_SVC, "called");
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auto& kernel = system.Kernel();
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auto resource_limit = std::make_shared<KResourceLimit>(kernel, system);
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auto resource_limit = std::make_shared<KResourceLimit>(kernel, system.CoreTiming());
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auto* const current_process = kernel.CurrentProcess();
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ASSERT(current_process != nullptr);
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