mirror of
https://github.com/yuzu-emu/yuzu-mainline
synced 2024-11-24 03:43:58 +00:00
texture_cache: Change internal cache from lists to vectors
This commit is contained in:
parent
b347543e83
commit
28d7c2f5a5
1 changed files with 7 additions and 6 deletions
|
@ -4,11 +4,11 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <list>
|
||||
#include <memory>
|
||||
#include <set>
|
||||
#include <tuple>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include <boost/icl/interval_map.hpp>
|
||||
#include <boost/range/iterator_range.hpp>
|
||||
|
@ -172,7 +172,7 @@ public:
|
|||
return nullptr;
|
||||
}
|
||||
const CacheAddr page = cache_addr >> registry_page_bits;
|
||||
std::list<TSurface>& list = registry[page];
|
||||
std::vector<TSurface>& list = registry[page];
|
||||
for (auto& s : list) {
|
||||
if (s->GetCacheAddr() == cache_addr) {
|
||||
return s;
|
||||
|
@ -482,7 +482,8 @@ private:
|
|||
CacheAddr start = surface->GetCacheAddr() >> registry_page_bits;
|
||||
const CacheAddr end = (surface->GetCacheAddrEnd() - 1) >> registry_page_bits;
|
||||
while (start <= end) {
|
||||
registry[start].remove(surface);
|
||||
auto& reg{registry[start]};
|
||||
reg.erase(std::find(reg.begin(), reg.end(), surface));
|
||||
start++;
|
||||
}
|
||||
}
|
||||
|
@ -496,7 +497,7 @@ private:
|
|||
const CacheAddr end = (cache_addr_end - 1) >> registry_page_bits;
|
||||
std::vector<TSurface> surfaces;
|
||||
while (start <= end) {
|
||||
std::list<TSurface>& list = registry[start];
|
||||
std::vector<TSurface>& list = registry[start];
|
||||
for (auto& s : list) {
|
||||
if (!s->IsPicked() && s->Overlaps(cache_addr, cache_addr_end)) {
|
||||
s->MarkAsPicked(true);
|
||||
|
@ -553,12 +554,12 @@ private:
|
|||
// large in size.
|
||||
static constexpr u64 registry_page_bits{20};
|
||||
static constexpr u64 registry_page_size{1 << registry_page_bits};
|
||||
std::unordered_map<CacheAddr, std::list<TSurface>> registry;
|
||||
std::unordered_map<CacheAddr, std::vector<TSurface>> registry;
|
||||
|
||||
/// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
|
||||
/// previously been used. This is to prevent surfaces from being constantly created and
|
||||
/// destroyed when used with different surface parameters.
|
||||
std::unordered_map<SurfaceParams, std::list<TSurface>> surface_reserve;
|
||||
std::unordered_map<SurfaceParams, std::vector<TSurface>> surface_reserve;
|
||||
std::array<RenderInfo, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> render_targets;
|
||||
DepthBufferInfo depth_buffer;
|
||||
|
||||
|
|
Loading…
Reference in a new issue