mirror of
https://github.com/yuzu-emu/yuzu-mainline
synced 2024-11-26 02:57:55 +00:00
am: retrieve main applet creation info from frontend
This commit is contained in:
parent
dfb9fa0144
commit
3155f4e96d
11 changed files with 143 additions and 79 deletions
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@ -261,7 +261,7 @@ object NativeLibrary {
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/**
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* Begins emulation.
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*/
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external fun run(path: String?, programIndex: Int = 0)
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external fun run(path: String?, programIndex: Int, frontendInitiated: Boolean)
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// Surface Handling
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external fun surfaceChanged(surf: Surface?)
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@ -927,7 +927,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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emulationThread.join()
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emulationThread = Thread({
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Log.debug("[EmulationFragment] Starting emulation thread.")
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NativeLibrary.run(gamePath, programIndex)
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NativeLibrary.run(gamePath, programIndex, false)
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}, "NativeEmulation")
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emulationThread.start()
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}
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@ -981,7 +981,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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State.STOPPED -> {
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emulationThread = Thread({
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Log.debug("[EmulationFragment] Starting emulation thread.")
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NativeLibrary.run(gamePath, programIndex)
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NativeLibrary.run(gamePath, programIndex, true)
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}, "NativeEmulation")
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emulationThread.start()
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}
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@ -48,6 +48,7 @@
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#include "core/frontend/applets/software_keyboard.h"
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#include "core/frontend/applets/web_browser.h"
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#include "core/hle/service/am/applet_ae.h"
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#include "core/hle/service/am/applet_manager.h"
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#include "core/hle/service/am/applet_oe.h"
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#include "core/hle/service/am/frontend/applets.h"
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#include "core/hle/service/filesystem/filesystem.h"
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@ -211,8 +212,15 @@ void EmulationSession::InitializeSystem(bool reload) {
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m_system.GetFileSystemController().CreateFactories(*m_vfs);
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}
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void EmulationSession::SetAppletId(int applet_id) {
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m_applet_id = applet_id;
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m_system.GetFrontendAppletHolder().SetCurrentAppletId(
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static_cast<Service::AM::AppletId>(m_applet_id));
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}
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Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string& filepath,
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const std::size_t program_index) {
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const std::size_t program_index,
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const bool frontend_initiated) {
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std::scoped_lock lock(m_mutex);
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// Create the render window.
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@ -242,8 +250,13 @@ Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string
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ConfigureFilesystemProvider(filepath);
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// Load the ROM.
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m_load_result =
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m_system.Load(EmulationSession::GetInstance().Window(), filepath, 0, program_index);
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Service::AM::FrontendAppletParameters params{
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.applet_id = static_cast<Service::AM::AppletId>(m_applet_id),
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.launch_type = frontend_initiated ? Service::AM::LaunchType::FrontendInitiated
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: Service::AM::LaunchType::ApplicationInitiated,
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.program_index = static_cast<s32>(program_index),
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};
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m_load_result = m_system.Load(EmulationSession::GetInstance().Window(), filepath, params);
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if (m_load_result != Core::SystemResultStatus::Success) {
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return m_load_result;
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}
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@ -339,6 +352,9 @@ void EmulationSession::RunEmulation() {
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}
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}
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}
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// Reset current applet ID.
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m_applet_id = static_cast<int>(Service::AM::AppletId::Application);
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}
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bool EmulationSession::IsHandheldOnly() {
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@ -434,7 +450,8 @@ u64 EmulationSession::GetProgramId(JNIEnv* env, jstring jprogramId) {
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}
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static Core::SystemResultStatus RunEmulation(const std::string& filepath,
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const size_t program_index = 0) {
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const size_t program_index,
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const bool frontend_initiated) {
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MicroProfileOnThreadCreate("EmuThread");
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SCOPE_EXIT({ MicroProfileShutdown(); });
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@ -447,7 +464,8 @@ static Core::SystemResultStatus RunEmulation(const std::string& filepath,
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SCOPE_EXIT({ EmulationSession::GetInstance().ShutdownEmulation(); });
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jconst result = EmulationSession::GetInstance().InitializeEmulation(filepath, program_index);
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jconst result = EmulationSession::GetInstance().InitializeEmulation(filepath, program_index,
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frontend_initiated);
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if (result != Core::SystemResultStatus::Success) {
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return result;
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}
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@ -744,10 +762,12 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_logSettings(JNIEnv* env, jobject jobj
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}
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_run(JNIEnv* env, jobject jobj, jstring j_path,
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jint j_program_index) {
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jint j_program_index,
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jboolean j_frontend_initiated) {
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const std::string path = GetJString(env, j_path);
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const Core::SystemResultStatus result{RunEmulation(path, j_program_index)};
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const Core::SystemResultStatus result{
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RunEmulation(path, j_program_index, j_frontend_initiated)};
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if (result != Core::SystemResultStatus::Success) {
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env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(),
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IDCache::GetExitEmulationActivity(), static_cast<int>(result));
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@ -809,8 +829,7 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getAppletLaunchPath(JNIEnv* env, j
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_setCurrentAppletId(JNIEnv* env, jclass clazz,
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jint jappletId) {
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EmulationSession::GetInstance().System().GetFrontendAppletHolder().SetCurrentAppletId(
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static_cast<Service::AM::AppletId>(jappletId));
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EmulationSession::GetInstance().SetAppletId(jappletId);
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}
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_setCabinetMode(JNIEnv* env, jclass clazz,
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@ -45,8 +45,10 @@ public:
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const Core::PerfStatsResults& PerfStats();
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void ConfigureFilesystemProvider(const std::string& filepath);
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void InitializeSystem(bool reload);
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void SetAppletId(int applet_id);
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Core::SystemResultStatus InitializeEmulation(const std::string& filepath,
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const std::size_t program_index = 0);
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const std::size_t program_index,
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const bool frontend_initiated);
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bool IsHandheldOnly();
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void SetDeviceType([[maybe_unused]] int index, int type);
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@ -79,6 +81,7 @@ private:
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std::atomic<bool> m_is_paused = false;
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SoftwareKeyboard::AndroidKeyboard* m_software_keyboard{};
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std::unique_ptr<FileSys::ManualContentProvider> m_manual_provider;
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int m_applet_id{1};
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// GPU driver parameters
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std::shared_ptr<Common::DynamicLibrary> m_vulkan_library;
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@ -36,6 +36,7 @@
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/physical_core.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/am/applet_manager.h"
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#include "core/hle/service/am/frontend/applets.h"
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#include "core/hle/service/apm/apm_controller.h"
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#include "core/hle/service/filesystem/filesystem.h"
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@ -136,7 +137,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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struct System::Impl {
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explicit Impl(System& system)
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: kernel{system}, fs_controller{system}, hid_core{}, room_network{}, cpu_manager{system},
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reporter{system}, frontend_applets{system}, profile_manager{} {}
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reporter{system}, applet_manager{system}, frontend_applets{system}, profile_manager{} {}
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void Initialize(System& system) {
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device_memory = std::make_unique<Core::DeviceMemory>();
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@ -330,16 +331,27 @@ struct System::Impl {
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}
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SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
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const std::string& filepath, u64 program_id,
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std::size_t program_index) {
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const std::string& filepath,
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Service::AM::FrontendAppletParameters& params) {
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app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath),
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program_id, program_index);
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params.program_id, params.program_index);
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if (!app_loader) {
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LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
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return SystemResultStatus::ErrorGetLoader;
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}
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if (app_loader->ReadProgramId(params.program_id) != Loader::ResultStatus::Success) {
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LOG_ERROR(Core, "Failed to find title id for ROM!");
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}
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std::string name = "Unknown program";
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if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
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LOG_ERROR(Core, "Failed to read title for ROM!");
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}
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LOG_INFO(Core, "Loading {} ({})", name, params.program_id);
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InitializeKernel(system);
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// Create the application process.
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@ -373,6 +385,10 @@ struct System::Impl {
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cheat_engine->Initialize();
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}
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// Register with applet manager.
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applet_manager.CreateAndInsertByFrontendAppletParameters(main_process->GetProcessId(),
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params);
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// All threads are started, begin main process execution, now that we're in the clear.
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main_process->Run(load_parameters->main_thread_priority,
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load_parameters->main_thread_stack_size);
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@ -386,21 +402,13 @@ struct System::Impl {
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}
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}
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if (app_loader->ReadProgramId(program_id) != Loader::ResultStatus::Success) {
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LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", load_result);
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}
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perf_stats = std::make_unique<PerfStats>(program_id);
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perf_stats = std::make_unique<PerfStats>(params.program_id);
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// Reset counters and set time origin to current frame
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GetAndResetPerfStats();
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perf_stats->BeginSystemFrame();
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std::string name = "Unknown Game";
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if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
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LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result);
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}
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std::string title_version;
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const FileSys::PatchManager pm(program_id, system.GetFileSystemController(),
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const FileSys::PatchManager pm(params.program_id, system.GetFileSystemController(),
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system.GetContentProvider());
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const auto metadata = pm.GetControlMetadata();
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if (metadata.first != nullptr) {
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@ -409,14 +417,15 @@ struct System::Impl {
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if (auto room_member = room_network.GetRoomMember().lock()) {
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Network::GameInfo game_info;
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game_info.name = name;
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game_info.id = program_id;
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game_info.id = params.program_id;
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game_info.version = title_version;
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room_member->SendGameInfo(game_info);
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}
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// Workarounds:
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// Activate this in Super Smash Brothers Ultimate, it only affects AMD cards using AMDVLK
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Settings::values.renderer_amdvlk_depth_bias_workaround = program_id == 0x1006A800016E000ULL;
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Settings::values.renderer_amdvlk_depth_bias_workaround =
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params.program_id == 0x1006A800016E000ULL;
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status = SystemResultStatus::Success;
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return status;
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@ -455,6 +464,7 @@ struct System::Impl {
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}
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kernel.CloseServices();
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kernel.ShutdownCores();
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applet_manager.Reset();
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services.reset();
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service_manager.reset();
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fs_controller.Reset();
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@ -566,7 +576,8 @@ struct System::Impl {
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std::unique_ptr<Tools::RenderdocAPI> renderdoc_api;
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/// Frontend applets
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/// Applets
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Service::AM::AppletManager applet_manager;
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Service::AM::Frontend::FrontendAppletHolder frontend_applets;
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/// APM (Performance) services
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@ -680,8 +691,8 @@ void System::InitializeDebugger() {
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}
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SystemResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
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u64 program_id, std::size_t program_index) {
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return impl->Load(*this, emu_window, filepath, program_id, program_index);
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Service::AM::FrontendAppletParameters& params) {
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return impl->Load(*this, emu_window, filepath, params);
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}
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bool System::IsPoweredOn() const {
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@ -50,6 +50,11 @@ namespace Account {
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class ProfileManager;
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} // namespace Account
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namespace AM {
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struct FrontendAppletParameters;
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class AppletManager;
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} // namespace AM
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namespace AM::Frontend {
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struct FrontendAppletSet;
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class FrontendAppletHolder;
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@ -203,8 +208,8 @@ public:
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* @returns SystemResultStatus code, indicating if the operation succeeded.
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*/
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[[nodiscard]] SystemResultStatus Load(Frontend::EmuWindow& emu_window,
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const std::string& filepath, u64 program_id = 0,
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std::size_t program_index = 0);
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const std::string& filepath,
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Service::AM::FrontendAppletParameters& params);
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/**
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* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
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@ -596,14 +596,10 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
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connect(open_save_location, &QAction::triggered, [this, program_id, path]() {
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emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
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});
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connect(start_game, &QAction::triggered, [this, path]() {
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emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Normal,
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AmLaunchType::UserInitiated);
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});
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connect(start_game_global, &QAction::triggered, [this, path]() {
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emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Global,
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AmLaunchType::UserInitiated);
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});
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connect(start_game, &QAction::triggered,
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[this, path]() { emit BootGame(QString::fromStdString(path), StartGameType::Normal); });
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connect(start_game_global, &QAction::triggered,
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[this, path]() { emit BootGame(QString::fromStdString(path), StartGameType::Global); });
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connect(open_mod_location, &QAction::triggered, [this, program_id, path]() {
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emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path);
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});
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@ -106,8 +106,7 @@ public:
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static const QStringList supported_file_extensions;
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signals:
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void BootGame(const QString& game_path, u64 program_id, std::size_t program_index,
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StartGameType type, AmLaunchType launch_type);
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void BootGame(const QString& game_path, StartGameType type);
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void GameChosen(const QString& game_path, const u64 title_id = 0);
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void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
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const std::string& game_path);
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@ -8,6 +8,7 @@
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#include <iostream>
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#include <memory>
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#include <thread>
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#include "core/hle/service/am/applet_manager.h"
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#include "core/loader/nca.h"
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#include "core/tools/renderdoc.h"
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@ -569,7 +570,7 @@ GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulk
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}
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if (!game_path.isEmpty()) {
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BootGame(game_path);
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BootGame(game_path, ApplicationAppletParameters());
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}
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}
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@ -1474,7 +1475,7 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
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}
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void GMainWindow::ConnectWidgetEvents() {
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connect(game_list, &GameList::BootGame, this, &GMainWindow::BootGame);
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connect(game_list, &GameList::BootGame, this, &GMainWindow::BootGameFromList);
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connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
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connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
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connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
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@ -1762,8 +1763,7 @@ void GMainWindow::AllowOSSleep() {
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#endif
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}
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bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t program_index,
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AmLaunchType launch_type) {
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bool GMainWindow::LoadROM(const QString& filename, Service::AM::FrontendAppletParameters params) {
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// Shutdown previous session if the emu thread is still active...
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if (emu_thread != nullptr) {
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ShutdownGame();
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@ -1775,7 +1775,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
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system->SetFilesystem(vfs);
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if (launch_type == AmLaunchType::UserInitiated) {
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if (params.launch_type == Service::AM::LaunchType::FrontendInitiated) {
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system->GetUserChannel().clear();
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}
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@ -1794,7 +1794,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
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});
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const Core::SystemResultStatus result{
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system->Load(*render_window, filename.toStdString(), program_id, program_index)};
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system->Load(*render_window, filename.toStdString(), params)};
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const auto drd_callout = (UISettings::values.callout_flags.GetValue() &
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static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
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@ -1917,12 +1917,12 @@ void GMainWindow::ConfigureFilesystemProvider(const std::string& filepath) {
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}
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}
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void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t program_index,
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StartGameType type, AmLaunchType launch_type) {
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void GMainWindow::BootGame(const QString& filename, Service::AM::FrontendAppletParameters params,
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StartGameType type) {
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LOG_INFO(Frontend, "yuzu starting...");
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if (program_id == 0 ||
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program_id > static_cast<u64>(Service::AM::AppletProgramId::MaxProgramId)) {
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if (params.program_id == 0 ||
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params.program_id > static_cast<u64>(Service::AM::AppletProgramId::MaxProgramId)) {
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StoreRecentFile(filename); // Put the filename on top of the list
|
||||
}
|
||||
|
||||
|
@ -1937,7 +1937,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
|||
|
||||
ConfigureFilesystemProvider(filename.toStdString());
|
||||
const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
|
||||
const auto loader = Loader::GetLoader(*system, v_file, program_id, program_index);
|
||||
const auto loader = Loader::GetLoader(*system, v_file, params.program_id, params.program_index);
|
||||
|
||||
if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
|
||||
type == StartGameType::Normal) {
|
||||
|
@ -1971,7 +1971,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
|||
// behavior of asking.
|
||||
user_flag_cmd_line = false;
|
||||
|
||||
if (!LoadROM(filename, program_id, program_index, launch_type)) {
|
||||
if (!LoadROM(filename, params)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2061,6 +2061,10 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
|||
OnStartGame();
|
||||
}
|
||||
|
||||
void GMainWindow::BootGameFromList(const QString& filename, StartGameType with_config) {
|
||||
BootGame(filename, ApplicationAppletParameters(), with_config);
|
||||
}
|
||||
|
||||
bool GMainWindow::OnShutdownBegin() {
|
||||
if (!emulation_running) {
|
||||
return false;
|
||||
|
@ -2241,7 +2245,10 @@ void GMainWindow::UpdateRecentFiles() {
|
|||
}
|
||||
|
||||
void GMainWindow::OnGameListLoadFile(QString game_path, u64 program_id) {
|
||||
BootGame(game_path, program_id);
|
||||
auto params = ApplicationAppletParameters();
|
||||
params.program_id = program_id;
|
||||
|
||||
BootGame(game_path, params);
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
|
||||
|
@ -3173,7 +3180,7 @@ void GMainWindow::OnMenuLoadFile() {
|
|||
}
|
||||
|
||||
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
|
||||
BootGame(filename);
|
||||
BootGame(filename, ApplicationAppletParameters());
|
||||
}
|
||||
|
||||
void GMainWindow::OnMenuLoadFolder() {
|
||||
|
@ -3187,7 +3194,7 @@ void GMainWindow::OnMenuLoadFolder() {
|
|||
const QDir dir{dir_path};
|
||||
const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
|
||||
if (matching_main.size() == 1) {
|
||||
BootGame(dir.path() + QDir::separator() + matching_main[0]);
|
||||
BootGame(dir.path() + QDir::separator() + matching_main[0], ApplicationAppletParameters());
|
||||
} else {
|
||||
QMessageBox::warning(this, tr("Invalid Directory Selected"),
|
||||
tr("The directory you have selected does not contain a 'main' file."));
|
||||
|
@ -3381,7 +3388,7 @@ void GMainWindow::OnMenuRecentFile() {
|
|||
|
||||
const QString filename = action->data().toString();
|
||||
if (QFileInfo::exists(filename)) {
|
||||
BootGame(filename);
|
||||
BootGame(filename, ApplicationAppletParameters());
|
||||
} else {
|
||||
// Display an error message and remove the file from the list.
|
||||
QMessageBox::information(this, tr("File not found"),
|
||||
|
@ -3419,7 +3426,7 @@ void GMainWindow::OnRestartGame() {
|
|||
// Make a copy since ShutdownGame edits game_path
|
||||
const auto current_game = QString(current_game_path);
|
||||
ShutdownGame();
|
||||
BootGame(current_game);
|
||||
BootGame(current_game, ApplicationAppletParameters());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3487,8 +3494,11 @@ void GMainWindow::OnLoadComplete() {
|
|||
|
||||
void GMainWindow::OnExecuteProgram(std::size_t program_index) {
|
||||
ShutdownGame();
|
||||
BootGame(last_filename_booted, 0, program_index, StartGameType::Normal,
|
||||
AmLaunchType::ApplicationInitiated);
|
||||
|
||||
auto params = ApplicationAppletParameters();
|
||||
params.program_index = static_cast<s32>(program_index);
|
||||
params.launch_type = Service::AM::LaunchType::ApplicationInitiated;
|
||||
BootGame(last_filename_booted, params);
|
||||
}
|
||||
|
||||
void GMainWindow::OnExit() {
|
||||
|
@ -4174,7 +4184,7 @@ void GMainWindow::OnAlbum() {
|
|||
|
||||
const auto filename = QString::fromStdString(album_nca->GetFullPath());
|
||||
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
|
||||
BootGame(filename, AlbumId);
|
||||
BootGame(filename, LibraryAppletParameters(AlbumId, Service::AM::AppletId::PhotoViewer));
|
||||
}
|
||||
|
||||
void GMainWindow::OnCabinet(Service::NFP::CabinetMode mode) {
|
||||
|
@ -4198,7 +4208,7 @@ void GMainWindow::OnCabinet(Service::NFP::CabinetMode mode) {
|
|||
|
||||
const auto filename = QString::fromStdString(cabinet_nca->GetFullPath());
|
||||
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
|
||||
BootGame(filename, CabinetId);
|
||||
BootGame(filename, LibraryAppletParameters(CabinetId, Service::AM::AppletId::Cabinet));
|
||||
}
|
||||
|
||||
void GMainWindow::OnMiiEdit() {
|
||||
|
@ -4221,7 +4231,7 @@ void GMainWindow::OnMiiEdit() {
|
|||
|
||||
const auto filename = QString::fromStdString((mii_applet_nca->GetFullPath()));
|
||||
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
|
||||
BootGame(filename, MiiEditId);
|
||||
BootGame(filename, LibraryAppletParameters(MiiEditId, Service::AM::AppletId::MiiEdit));
|
||||
}
|
||||
|
||||
void GMainWindow::OnOpenControllerMenu() {
|
||||
|
@ -4245,7 +4255,8 @@ void GMainWindow::OnOpenControllerMenu() {
|
|||
|
||||
const auto filename = QString::fromStdString((controller_applet_nca->GetFullPath()));
|
||||
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
|
||||
BootGame(filename, ControllerAppletId);
|
||||
BootGame(filename,
|
||||
LibraryAppletParameters(ControllerAppletId, Service::AM::AppletId::Controller));
|
||||
}
|
||||
|
||||
void GMainWindow::OnCaptureScreenshot() {
|
||||
|
@ -4728,7 +4739,7 @@ bool GMainWindow::DropAction(QDropEvent* event) {
|
|||
} else {
|
||||
// Game
|
||||
if (ConfirmChangeGame()) {
|
||||
BootGame(filename);
|
||||
BootGame(filename, ApplicationAppletParameters());
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
@ -4943,6 +4954,19 @@ void GMainWindow::changeEvent(QEvent* event) {
|
|||
QWidget::changeEvent(event);
|
||||
}
|
||||
|
||||
Service::AM::FrontendAppletParameters GMainWindow::ApplicationAppletParameters() {
|
||||
return Service::AM::FrontendAppletParameters{};
|
||||
}
|
||||
|
||||
Service::AM::FrontendAppletParameters GMainWindow::LibraryAppletParameters(
|
||||
u64 program_id, Service::AM::AppletId applet_id) {
|
||||
return Service::AM::FrontendAppletParameters{
|
||||
.program_id = program_id,
|
||||
.applet_id = applet_id,
|
||||
.applet_type = Service::AM::AppletType::LibraryApplet,
|
||||
};
|
||||
}
|
||||
|
||||
void VolumeButton::wheelEvent(QWheelEvent* event) {
|
||||
|
||||
int num_degrees = event->angleDelta().y() / 8;
|
||||
|
|
|
@ -64,11 +64,6 @@ enum class StartGameType {
|
|||
Global, // Only uses global configuration
|
||||
};
|
||||
|
||||
enum class AmLaunchType {
|
||||
UserInitiated,
|
||||
ApplicationInitiated,
|
||||
};
|
||||
|
||||
namespace Core {
|
||||
enum class SystemResultStatus : u32;
|
||||
class System;
|
||||
|
@ -101,6 +96,11 @@ namespace InputCommon {
|
|||
class InputSubsystem;
|
||||
}
|
||||
|
||||
namespace Service::AM {
|
||||
struct FrontendAppletParameters;
|
||||
enum class AppletId : u32;
|
||||
} // namespace Service::AM
|
||||
|
||||
namespace Service::AM::Frontend {
|
||||
enum class SwkbdResult : u32;
|
||||
enum class SwkbdTextCheckResult : u32;
|
||||
|
@ -268,11 +268,10 @@ private:
|
|||
void PreventOSSleep();
|
||||
void AllowOSSleep();
|
||||
|
||||
bool LoadROM(const QString& filename, u64 program_id, std::size_t program_index,
|
||||
AmLaunchType launch_type);
|
||||
void BootGame(const QString& filename, u64 program_id = 0, std::size_t program_index = 0,
|
||||
StartGameType with_config = StartGameType::Normal,
|
||||
AmLaunchType launch_type = AmLaunchType::UserInitiated);
|
||||
bool LoadROM(const QString& filename, Service::AM::FrontendAppletParameters params);
|
||||
void BootGame(const QString& filename, Service::AM::FrontendAppletParameters params,
|
||||
StartGameType with_config = StartGameType::Normal);
|
||||
void BootGameFromList(const QString& filename, StartGameType with_config);
|
||||
void ShutdownGame();
|
||||
|
||||
void ShowTelemetryCallout();
|
||||
|
@ -325,6 +324,10 @@ private:
|
|||
void SetGamemodeEnabled(bool state);
|
||||
#endif
|
||||
|
||||
Service::AM::FrontendAppletParameters ApplicationAppletParameters();
|
||||
Service::AM::FrontendAppletParameters LibraryAppletParameters(u64 program_id,
|
||||
Service::AM::AppletId applet_id);
|
||||
|
||||
private slots:
|
||||
void OnStartGame();
|
||||
void OnRestartGame();
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include "core/crypto/key_manager.h"
|
||||
#include "core/file_sys/registered_cache.h"
|
||||
#include "core/file_sys/vfs/vfs_real.h"
|
||||
#include "core/hle/service/am/applet_manager.h"
|
||||
#include "core/hle/service/filesystem/filesystem.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "core/telemetry_session.h"
|
||||
|
@ -366,7 +367,10 @@ int main(int argc, char** argv) {
|
|||
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
|
||||
system.GetUserChannel().clear();
|
||||
|
||||
const Core::SystemResultStatus load_result{system.Load(*emu_window, filepath)};
|
||||
Service::AM::FrontendAppletParameters load_parameters{
|
||||
.applet_id = Service::AM::AppletId::Application,
|
||||
};
|
||||
const Core::SystemResultStatus load_result{system.Load(*emu_window, filepath, load_parameters)};
|
||||
|
||||
switch (load_result) {
|
||||
case Core::SystemResultStatus::ErrorGetLoader:
|
||||
|
|
Loading…
Reference in a new issue