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SwRasterizer/Lighting: Fixed a bug where the distance attenuation bias was being set to the dist atten scale.
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1 changed files with 2 additions and 3 deletions
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@ -175,12 +175,11 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
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if (!lighting.IsDistAttenDisabled(num)) {
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if (!lighting.IsDistAttenDisabled(num)) {
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auto distance = (-view - position).Length();
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auto distance = (-view - position).Length();
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float scale = Pica::float20::FromRaw(light_config.dist_atten_scale).ToFloat32();
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float scale = Pica::float20::FromRaw(light_config.dist_atten_scale).ToFloat32();
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float dist_aten_bias =
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float bias = Pica::float20::FromRaw(light_config.dist_atten_bias).ToFloat32();
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Pica::float20::FromRaw(light_config.dist_atten_scale).ToFloat32();
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size_t lut =
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size_t lut =
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static_cast<size_t>(LightingRegs::LightingSampler::DistanceAttenuation) + num;
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static_cast<size_t>(LightingRegs::LightingSampler::DistanceAttenuation) + num;
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float sample_loc = scale * distance + dist_aten_bias;
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float sample_loc = scale * distance + bias;
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u8 lutindex =
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u8 lutindex =
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static_cast<u8>(MathUtil::Clamp(std::floor(sample_loc * 256.f), 0.0f, 255.0f));
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static_cast<u8>(MathUtil::Clamp(std::floor(sample_loc * 256.f), 0.0f, 255.0f));
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