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UDS: Added a hook for updating the connection status when a client connects to the network.
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1 changed files with 36 additions and 0 deletions
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@ -543,6 +543,42 @@ static void BeaconBroadcastCallback(u64 userdata, int cycles_late) {
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beacon_broadcast_event, 0);
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}
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/*
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* Returns an available index in the nodes array for the
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* currently-hosted UDS network.
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*/
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static u32 GetNextAvailableNodeId() {
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ASSERT_MSG(connection_status.status == static_cast<u32>(NetworkStatus::ConnectedAsHost),
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"Can not accept clients if we're not hosting a network");
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for (unsigned index = 0; index < connection_status.max_nodes; ++index) {
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if ((connection_status.node_bitmask & (1 << index)) == 0)
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return index;
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}
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// Any connection attempts to an already full network should have been refused.
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ASSERT_MSG(false, "No available connection slots in the network");
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}
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/*
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* Called when a client connects to an UDS network we're hosting,
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* updates the connection status and signals the update event.
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* @param network_node_id Network Node Id of the connecting client.
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*/
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void OnClientConnected(u16 network_node_id) {
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ASSERT_MSG(connection_status.status == static_cast<u32>(NetworkStatus::ConnectedAsHost),
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"Can not accept clients if we're not hosting a network");
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ASSERT_MSG(connection_status.total_nodes < connection_status.max_nodes,
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"Can not accept connections on a full network");
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u32 node_id = GetNextAvailableNodeId();
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connection_status.node_bitmask |= 1 << node_id;
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connection_status.changed_nodes |= 1 << node_id;
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connection_status.nodes[node_id] = network_node_id;
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connection_status.total_nodes++;
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connection_status_event->Signal();
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}
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const Interface::FunctionInfo FunctionTable[] = {
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{0x00010442, nullptr, "Initialize (deprecated)"},
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{0x00020000, nullptr, "Scrap"},
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