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partition_filesystem: Remove dynamic_cast in PrintDebugInfo()
We shouldn't be upcasting our file instances. Given a PartitionFilesystem is currently designed to accept any arbitrary VfsFile instances, casting to a more specific type than that is just bad design, and shows an interface design issue.
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1 changed files with 2 additions and 3 deletions
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@ -97,9 +97,8 @@ void PartitionFilesystem::PrintDebugInfo() const {
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LOG_DEBUG(Service_FS, "Magic: {:.4}", pfs_header.magic);
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LOG_DEBUG(Service_FS, "Magic: {:.4}", pfs_header.magic);
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LOG_DEBUG(Service_FS, "Files: {}", pfs_header.num_entries);
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LOG_DEBUG(Service_FS, "Files: {}", pfs_header.num_entries);
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for (u32 i = 0; i < pfs_header.num_entries; i++) {
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for (u32 i = 0; i < pfs_header.num_entries; i++) {
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LOG_DEBUG(Service_FS, " > File {}: {} (0x{:X} bytes, at 0x{:X})", i,
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LOG_DEBUG(Service_FS, " > File {}: {} (0x{:X} bytes)", i,
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pfs_files[i]->GetName(), pfs_files[i]->GetSize(),
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pfs_files[i]->GetName(), pfs_files[i]->GetSize());
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dynamic_cast<OffsetVfsFile*>(pfs_files[i].get())->GetOffset());
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}
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}
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}
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}
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