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https://github.com/yuzu-emu/yuzu-mainline
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common: use SetThreadDescription API for thread names
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1 changed files with 2 additions and 22 deletions
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@ -11,6 +11,7 @@
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#include <mach/mach.h>
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#elif defined(_WIN32)
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#include <windows.h>
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#include "common/string_util.h"
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#else
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#if defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
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#include <pthread_np.h>
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@ -82,29 +83,8 @@ void SetCurrentThreadPriority(ThreadPriority new_priority) {
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#ifdef _MSC_VER
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// Sets the debugger-visible name of the current thread.
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// Uses trick documented in:
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// https://docs.microsoft.com/en-us/visualstudio/debugger/how-to-set-a-thread-name-in-native-code
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void SetCurrentThreadName(const char* name) {
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static const DWORD MS_VC_EXCEPTION = 0x406D1388;
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#pragma pack(push, 8)
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struct THREADNAME_INFO {
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DWORD dwType; // must be 0x1000
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LPCSTR szName; // pointer to name (in user addr space)
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DWORD dwThreadID; // thread ID (-1=caller thread)
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DWORD dwFlags; // reserved for future use, must be zero
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} info;
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#pragma pack(pop)
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info.dwType = 0x1000;
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info.szName = name;
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info.dwThreadID = std::numeric_limits<DWORD>::max();
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info.dwFlags = 0;
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__try {
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RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info);
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} __except (EXCEPTION_CONTINUE_EXECUTION) {
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}
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SetThreadDescription(GetCurrentThread(), UTF8ToUTF16W(name).data());
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}
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#else // !MSVC_VER, so must be POSIX threads
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