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https://github.com/yuzu-emu/yuzu-mainline
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shader_jit_x64: Use CALL/RET instead of JMP for subroutines.
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507e0b5989
commit
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1 changed files with 7 additions and 17 deletions
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@ -583,23 +583,15 @@ void JitCompiler::Compile_END(Instruction instr) {
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}
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void JitCompiler::Compile_CALL(Instruction instr) {
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// Need to advance the return address past the proceeding instructions, this is the number of bytes to skip
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constexpr unsigned SKIP = 21;
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const uintptr_t start = reinterpret_cast<uintptr_t>(GetCodePtr());
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// Push return address - not using CALL because we also want to push the offset of the return before jumping
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MOV(64, R(RAX), ImmPtr(GetCodePtr() + SKIP));
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PUSH(RAX);
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// Push offset of the return
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PUSH(32, Imm32(instr.flow_control.dest_offset + instr.flow_control.num_instructions));
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PUSH(64, Imm32(instr.flow_control.dest_offset + instr.flow_control.num_instructions));
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// Jump
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FixupBranch b = J(true);
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// Call the subroutine
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FixupBranch b = CALL();
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fixup_branches.push_back({ b, instr.flow_control.dest_offset });
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// Make sure that if the above code changes, SKIP gets updated
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ASSERT(reinterpret_cast<ptrdiff_t>(GetCodePtr()) - start == SKIP);
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// Skip over the return offset that's on the stack
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ADD(64, R(RSP), Imm32(8));
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}
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void JitCompiler::Compile_CALLC(Instruction instr) {
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@ -758,14 +750,12 @@ void JitCompiler::Compile_Block(unsigned end) {
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void JitCompiler::Compile_Return() {
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// Peek return offset on the stack and check if we're at that offset
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MOV(64, R(RAX), MDisp(RSP, 0));
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MOV(64, R(RAX), MDisp(RSP, 8));
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CMP(32, R(RAX), Imm32(program_counter));
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// If so, jump back to before CALL
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FixupBranch b = J_CC(CC_NZ, true);
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ADD(64, R(RSP), Imm32(8)); // Ignore return offset that's on the stack
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POP(RAX); // Pop off return address
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JMPptr(R(RAX));
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RET();
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SetJumpTarget(b);
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}
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