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shader: Shader size is long uint, not uint.
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1 changed files with 1 additions and 1 deletions
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@ -856,7 +856,7 @@ void JitShader::Compile() {
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uintptr_t size = reinterpret_cast<uintptr_t>(GetCodePtr()) - reinterpret_cast<uintptr_t>(program);
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uintptr_t size = reinterpret_cast<uintptr_t>(GetCodePtr()) - reinterpret_cast<uintptr_t>(program);
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ASSERT_MSG(size <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!");
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ASSERT_MSG(size <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!");
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LOG_DEBUG(HW_GPU, "Compiled shader size=%d", size);
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LOG_DEBUG(HW_GPU, "Compiled shader size=%lu", size);
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}
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}
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JitShader::JitShader() {
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JitShader::JitShader() {
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