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GPU: Implement predicated exit instructions in the shader programs.
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1 changed files with 6 additions and 4 deletions
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@ -1093,9 +1093,6 @@ private:
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default: {
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default: {
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switch (opcode->GetId()) {
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switch (opcode->GetId()) {
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case OpCode::Id::EXIT: {
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case OpCode::Id::EXIT: {
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ASSERT_MSG(instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex),
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"Predicated exits not implemented");
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// Final color output is currently hardcoded to GPR0-3 for fragment shaders
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// Final color output is currently hardcoded to GPR0-3 for fragment shaders
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if (stage == Maxwell3D::Regs::ShaderStage::Fragment) {
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if (stage == Maxwell3D::Regs::ShaderStage::Fragment) {
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shader.AddLine("color.r = " + regs.GetRegisterAsFloat(0) + ';');
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shader.AddLine("color.r = " + regs.GetRegisterAsFloat(0) + ';');
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@ -1105,7 +1102,12 @@ private:
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}
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}
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shader.AddLine("return true;");
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shader.AddLine("return true;");
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if (instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex)) {
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// If this is an unconditional exit then just end processing here, otherwise we
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// have to account for the possibility of the condition not being met, so
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// continue processing the next instruction.
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offset = PROGRAM_END - 1;
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offset = PROGRAM_END - 1;
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}
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break;
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break;
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}
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}
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case OpCode::Id::KIL: {
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case OpCode::Id::KIL: {
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