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video_core: vk_pipeline_cache: Disable support_descriptor_aliasing on Android.
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1 changed files with 4 additions and 0 deletions
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@ -293,7 +293,11 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
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profile = Shader::Profile{
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profile = Shader::Profile{
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.supported_spirv = device.SupportedSpirvVersion(),
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.supported_spirv = device.SupportedSpirvVersion(),
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.unified_descriptor_binding = true,
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.unified_descriptor_binding = true,
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#ifdef ANDROID
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.support_descriptor_aliasing = false,
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#else
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.support_descriptor_aliasing = true,
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.support_descriptor_aliasing = true,
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#endif
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.support_int8 = device.IsInt8Supported(),
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.support_int8 = device.IsInt8Supported(),
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.support_int16 = device.IsShaderInt16Supported(),
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.support_int16 = device.IsShaderInt16Supported(),
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.support_int64 = device.IsShaderInt64Supported(),
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.support_int64 = device.IsShaderInt64Supported(),
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