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input_engine: Remove callback clearing in constructor
The callback map is a member variable, so this will always be empty on initial construction.
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1 changed files with 1 additions and 3 deletions
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@ -102,9 +102,7 @@ struct InputIdentifier {
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class InputEngine {
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class InputEngine {
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public:
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public:
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explicit InputEngine(const std::string& input_engine_) : input_engine(input_engine_) {
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explicit InputEngine(const std::string& input_engine_) : input_engine(input_engine_) {}
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callback_list.clear();
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}
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virtual ~InputEngine() = default;
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virtual ~InputEngine() = default;
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