mirror of
https://github.com/yuzu-emu/yuzu-mainline
synced 2024-11-22 18:44:03 +00:00
gl_shader_disk_cache: Consider compressed size zero as an error
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
This commit is contained in:
parent
8ff2ce5207
commit
9f0b247cf6
1 changed files with 2 additions and 2 deletions
|
@ -59,7 +59,7 @@ std::vector<u8> CompressData(const T* source, std::size_t source_size) {
|
|||
const int compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source),
|
||||
reinterpret_cast<char*>(compressed.data()),
|
||||
source_size_int, max_compressed_size);
|
||||
if (compressed_size < 0) {
|
||||
if (compressed_size <= 0) {
|
||||
// Compression failed
|
||||
return {};
|
||||
}
|
||||
|
@ -649,4 +649,4 @@ std::string ShaderDiskCacheOpenGL::GetTitleID() const {
|
|||
return fmt::format("{:016X}", system.CurrentProcess()->GetTitleID());
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
} // namespace OpenGL
|
||||
|
|
Loading…
Reference in a new issue