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shader_bytecode: Fixup TEXS.F16 encoding
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@ -1049,7 +1049,7 @@ union Instruction {
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BitField<49, 1, u64> nodep_flag;
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BitField<50, 3, u64> component_mask_selector;
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BitField<53, 4, u64> texture_info;
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BitField<60, 1, u64> fp32_flag;
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BitField<59, 1, u64> fp32_flag;
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TextureType GetTextureType() const {
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// The TEXS instruction has a weird encoding for the texture type.
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