mirror of
https://github.com/yuzu-emu/yuzu-mainline
synced 2024-11-24 04:08:15 +00:00
Refactor ScanDirectoryTreeAndCallback to separate errors and retvals
ScanDirectoryTreeAndCallback, before this change, coupled error/return codes and actual return values (number of entries found). This caused confusion and difficulty interpreting the precise way the function worked. Supersedes, and closes #1255.
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913be80782
commit
b3cfcf55ea
3 changed files with 62 additions and 57 deletions
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@ -119,13 +119,14 @@ void GameList::LoadInterfaceLayout(QSettings& settings)
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void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool deep_scan)
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{
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const auto callback = [&](const std::string& directory,
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const std::string& virtual_name) -> int {
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const auto callback = [&](unsigned* num_entries_out,
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const std::string& directory,
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const std::string& virtual_name) -> bool {
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std::string physical_name = directory + DIR_SEP + virtual_name;
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if (stop_processing)
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return -1; // A negative return value breaks the callback loop.
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return false; // Breaks the callback loop.
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if (deep_scan && FileUtil::IsDirectory(physical_name)) {
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AddFstEntriesToGameList(physical_name, true);
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@ -135,11 +136,11 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool d
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Loader::FileType guessed_filetype = Loader::GuessFromExtension(filename_extension);
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if (guessed_filetype == Loader::FileType::Unknown)
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return 0;
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return true;
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Loader::FileType filetype = Loader::IdentifyFile(physical_name);
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if (filetype == Loader::FileType::Unknown) {
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LOG_WARNING(Frontend, "File %s is of indeterminate type and is possibly corrupted.", physical_name.c_str());
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return 0;
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return true;
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}
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if (guessed_filetype != filetype) {
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LOG_WARNING(Frontend, "Filetype and extension of file %s do not match.", physical_name.c_str());
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@ -152,9 +153,10 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool d
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});
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}
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return 0; // We don't care about the found entries
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return true;
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};
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FileUtil::ScanDirectoryTreeAndCallback(dir_path, callback);
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FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback);
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}
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void GameListWorker::run()
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@ -420,11 +420,13 @@ bool CreateEmptyFile(const std::string &filename)
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}
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int ScanDirectoryTreeAndCallback(const std::string &directory, std::function<int(const std::string&, const std::string&)> callback)
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bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string &directory, DirectoryEntryCallable callback)
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{
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LOG_TRACE(Common_Filesystem, "directory %s", directory.c_str());
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// How many files + directories we found
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int found_entries = 0;
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unsigned found_entries = 0;
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#ifdef _WIN32
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// Find the first file in the directory.
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WIN32_FIND_DATA ffd;
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@ -432,7 +434,7 @@ int ScanDirectoryTreeAndCallback(const std::string &directory, std::function<int
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HANDLE handle_find = FindFirstFile(Common::UTF8ToTStr(directory + "\\*").c_str(), &ffd);
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if (handle_find == INVALID_HANDLE_VALUE) {
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FindClose(handle_find);
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return found_entries;
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return false;
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}
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// windows loop
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do {
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@ -442,25 +444,20 @@ int ScanDirectoryTreeAndCallback(const std::string &directory, std::function<int
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DIR *dirp = opendir(directory.c_str());
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if (!dirp)
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return 0;
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return false;
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// non windows loop
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while (!readdir_r(dirp, &dirent, &result) && result) {
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const std::string virtual_name(result->d_name);
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#endif
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// check for "." and ".."
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if (((virtual_name[0] == '.') && (virtual_name[1] == '\0')) ||
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((virtual_name[0] == '.') && (virtual_name[1] == '.') &&
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(virtual_name[2] == '\0')))
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if (virtual_name == "." || virtual_name == "..")
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continue;
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int ret = callback(directory, virtual_name);
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if (ret < 0) {
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if (ret != -1)
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found_entries = ret;
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unsigned ret_entries;
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if (!callback(&ret_entries, directory, virtual_name))
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break;
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}
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found_entries += ret;
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found_entries += ret_entries;
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#ifdef _WIN32
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} while (FindNextFile(handle_find, &ffd) != 0);
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@ -469,16 +466,18 @@ int ScanDirectoryTreeAndCallback(const std::string &directory, std::function<int
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}
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closedir(dirp);
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#endif
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// Return number of entries found.
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return found_entries;
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// num_entries_out is allowed to be specified nullptr, in which case we shouldn't try to set it
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if (num_entries_out != nullptr)
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*num_entries_out = found_entries;
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}
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int ScanDirectoryTree(const std::string &directory, FSTEntry& parent_entry)
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unsigned ScanDirectoryTree(const std::string &directory, FSTEntry& parent_entry)
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{
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const auto callback = [&parent_entry](const std::string& directory,
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const std::string& virtual_name) -> int {
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const auto callback = [&parent_entry](unsigned* num_entries_out,
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const std::string& directory,
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const std::string& virtual_name) -> bool {
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FSTEntry entry;
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int found_entries = 0;
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entry.virtualName = virtual_name;
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entry.physicalName = directory + DIR_SEP + virtual_name;
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@ -486,41 +485,40 @@ int ScanDirectoryTree(const std::string &directory, FSTEntry& parent_entry)
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entry.isDirectory = true;
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// is a directory, lets go inside
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entry.size = ScanDirectoryTree(entry.physicalName, entry);
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found_entries += (int)entry.size;
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*num_entries_out += (int)entry.size;
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} else { // is a file
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entry.isDirectory = false;
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entry.size = GetSize(entry.physicalName);
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}
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++found_entries;
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(*num_entries_out)++;
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// Push into the tree
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parent_entry.children.push_back(entry);
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return found_entries;
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return true;
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};
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return ScanDirectoryTreeAndCallback(directory, callback);
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unsigned num_entries;
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return ForeachDirectoryEntry(&num_entries, directory, callback) ? num_entries : 0;
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}
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bool DeleteDirRecursively(const std::string &directory)
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{
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const static auto callback = [](const std::string& directory,
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const std::string& virtual_name) -> int {
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const static auto callback = [](unsigned* num_entries_out,
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const std::string& directory,
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const std::string& virtual_name) -> bool {
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std::string new_path = directory + DIR_SEP_CHR + virtual_name;
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if (IsDirectory(new_path)) {
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if (!DeleteDirRecursively(new_path)) {
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return -2;
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}
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} else if (!Delete(new_path)) {
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return -2;
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}
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return 0;
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if (IsDirectory(new_path))
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return DeleteDirRecursively(new_path);
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return Delete(new_path);
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};
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if (ScanDirectoryTreeAndCallback(directory, callback) == -2) {
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if (!ForeachDirectoryEntry(nullptr, directory, callback))
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return false;
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}
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FileUtil::DeleteDir(directory);
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// Delete the outermost directory
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FileUtil::DeleteDir(directory);
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return true;
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}
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@ -98,19 +98,24 @@ bool Copy(const std::string &srcFilename, const std::string &destFilename);
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bool CreateEmptyFile(const std::string &filename);
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/**
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* Scans the directory tree, calling the callback for each file/directory found.
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* The callback must return the number of files and directories which the provided path contains.
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* If the callback's return value is -1, the callback loop is broken immediately.
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* If the callback's return value is otherwise negative, the callback loop is broken immediately
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* and the callback's return value is returned from this function (to allow for error handling).
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* @param directory the parent directory to start scanning from
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* @param callback The callback which will be called for each file/directory. It is called
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* with the arguments (const std::string& directory, const std::string& virtual_name).
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* The `directory `parameter is the path to the directory which contains the file/directory.
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* The `virtual_name` parameter is the incomplete file path, without any directory info.
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* @return the total number of files/directories found
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* @param num_entries_out to be assigned by the callable with the number of iterated directory entries, never null
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* @param directory the path to the enclosing directory
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* @param virtual_name the entry name, without any preceding directory info
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* @return whether handling the entry succeeded
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*/
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int ScanDirectoryTreeAndCallback(const std::string &directory, std::function<int(const std::string&, const std::string&)> callback);
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using DirectoryEntryCallable = std::function<bool(unsigned* num_entries_out,
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const std::string& directory,
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const std::string& virtual_name)>;
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/**
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* Scans a directory, calling the callback for each file/directory contained within.
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* If the callback returns failure, scanning halts and this function returns failure as well
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* @param num_entries_out assigned by the function with the number of iterated directory entries, can be null
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* @param directory the directory to scan
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* @param callback The callback which will be called for each entry
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* @return whether scanning the directory succeeded
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*/
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bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string &directory, DirectoryEntryCallable callback);
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/**
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* Scans the directory tree, storing the results.
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@ -118,7 +123,7 @@ int ScanDirectoryTreeAndCallback(const std::string &directory, std::function<int
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* @param parent_entry FSTEntry where the filesystem tree results will be stored.
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* @return the total number of files/directories found
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*/
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int ScanDirectoryTree(const std::string &directory, FSTEntry& parent_entry);
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unsigned ScanDirectoryTree(const std::string &directory, FSTEntry& parent_entry);
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// deletes the given directory and anything under it. Returns true on success.
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bool DeleteDirRecursively(const std::string &directory);
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