mirror of
https://github.com/yuzu-emu/yuzu-mainline
synced 2024-11-23 23:33:46 +00:00
Merge pull request #1173 from lioncash/batch
maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch()
This commit is contained in:
commit
be2f1eabd7
1 changed files with 4 additions and 4 deletions
|
@ -218,10 +218,6 @@ void Maxwell3D::DrawArrays() {
|
|||
debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
|
||||
}
|
||||
|
||||
if (debug_context) {
|
||||
debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
|
||||
}
|
||||
|
||||
// Both instance configuration registers can not be set at the same time.
|
||||
ASSERT_MSG(!regs.draw.instance_next || !regs.draw.instance_cont,
|
||||
"Illegal combination of instancing parameters");
|
||||
|
@ -237,6 +233,10 @@ void Maxwell3D::DrawArrays() {
|
|||
const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
|
||||
rasterizer.AccelerateDrawBatch(is_indexed);
|
||||
|
||||
if (debug_context) {
|
||||
debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
|
||||
}
|
||||
|
||||
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
|
||||
// the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
|
||||
// it's possible that it is incorrect and that there is some other register used to specify the
|
||||
|
|
Loading…
Reference in a new issue