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https://github.com/yuzu-emu/yuzu-mainline
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thread: exposed ResumeThreadFromWait function for use in other kernel modules
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2 changed files with 11 additions and 8 deletions
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@ -200,8 +200,15 @@ Thread* __NextThread() {
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return Kernel::g_object_pool.GetFast<Thread>(next);
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return Kernel::g_object_pool.GetFast<Thread>(next);
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}
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}
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/// Puts a thread in the wait state for the given type/reason
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void __WaitCurThread(WaitType wait_type, const char* reason) {
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Thread* t = __GetCurrentThread();
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t->wait_type = wait_type;
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__ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
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}
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/// Resumes a thread from waiting by marking it as "ready"
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/// Resumes a thread from waiting by marking it as "ready"
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void __ResumeThreadFromWait(Handle handle) {
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void ResumeThreadFromWait(Handle handle) {
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u32 error;
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u32 error;
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Thread* t = Kernel::g_object_pool.Get<Thread>(handle, error);
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Thread* t = Kernel::g_object_pool.Get<Thread>(handle, error);
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if (t) {
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if (t) {
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@ -212,13 +219,6 @@ void __ResumeThreadFromWait(Handle handle) {
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}
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}
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}
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}
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/// Puts a thread in the wait state for the given type/reason
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void __WaitCurThread(WaitType wait_type, const char* reason) {
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Thread* t = __GetCurrentThread();
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t->wait_type = wait_type;
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__ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
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}
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/// Creates a new thread
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/// Creates a new thread
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Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
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Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
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s32 processor_id, u32 stack_top, int stack_size) {
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s32 processor_id, u32 stack_top, int stack_size) {
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@ -31,6 +31,9 @@ Handle SetupMainThread(s32 priority, int stack_size=Kernel::DEFAULT_STACK_SIZE);
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/// Reschedules to the next available thread (call after current thread is suspended)
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/// Reschedules to the next available thread (call after current thread is suspended)
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void Reschedule(const char* reason);
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void Reschedule(const char* reason);
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/// Resumes a thread from waiting by marking it as "ready"
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void ResumeThreadFromWait(Handle handle);
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/// Gets the current thread
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/// Gets the current thread
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Handle GetCurrentThread();
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Handle GetCurrentThread();
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