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engines/maxwell_*: Use nested namespace specifiers where applicable
These three source files are the only ones within the engines directory that don't use nested namespaces. We may as well change these over to keep things consistent.
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3 changed files with 6 additions and 12 deletions
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@ -13,8 +13,7 @@
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#include "video_core/renderer_base.h"
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#include "video_core/textures/texture.h"
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namespace Tegra {
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namespace Engines {
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namespace Tegra::Engines {
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/// First register id that is actually a Macro call.
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constexpr u32 MacroRegistersStart = 0xE00;
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@ -408,5 +407,4 @@ void Maxwell3D::ProcessClearBuffers() {
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rasterizer.Clear();
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}
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} // namespace Engines
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} // namespace Tegra
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} // namespace Tegra::Engines
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@ -6,8 +6,7 @@
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#include "core/core.h"
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#include "video_core/engines/maxwell_compute.h"
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namespace Tegra {
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namespace Engines {
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namespace Tegra::Engines {
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void MaxwellCompute::WriteReg(u32 method, u32 value) {
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ASSERT_MSG(method < Regs::NUM_REGS,
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@ -26,5 +25,4 @@ void MaxwellCompute::WriteReg(u32 method, u32 value) {
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}
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}
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} // namespace Engines
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} // namespace Tegra
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} // namespace Tegra::Engines
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@ -7,8 +7,7 @@
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#include "video_core/rasterizer_interface.h"
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#include "video_core/textures/decoders.h"
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namespace Tegra {
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namespace Engines {
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namespace Tegra::Engines {
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MaxwellDMA::MaxwellDMA(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager)
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: memory_manager(memory_manager), rasterizer{rasterizer} {}
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@ -119,5 +118,4 @@ void MaxwellDMA::HandleCopy() {
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}
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}
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} // namespace Engines
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} // namespace Tegra
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} // namespace Tegra::Engines
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