mirror of
https://github.com/yuzu-emu/yuzu-mainline
synced 2024-11-25 17:25:32 +00:00
shared_translation: Add UI widget translations
This commit is contained in:
parent
d3d9c3568e
commit
c530532de7
1 changed files with 73 additions and 55 deletions
|
@ -11,6 +11,7 @@
|
|||
#include <QWidget>
|
||||
#include "common/settings.h"
|
||||
#include "yuzu/configuration/shared_translation.h"
|
||||
#include "yuzu/uisettings.h"
|
||||
|
||||
namespace ConfigurationShared {
|
||||
|
||||
|
@ -18,102 +19,105 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
|
|||
std::unique_ptr<TranslationMap> translations = std::make_unique<TranslationMap>();
|
||||
const auto& tr = [parent](const char* text) -> QString { return parent->tr(text); };
|
||||
|
||||
#define INSERT(ID, NAME, TOOLTIP) \
|
||||
translations->insert(std::pair{Settings::values.ID.Id(), std::pair{tr((NAME)), tr((TOOLTIP))}})
|
||||
#define INSERT(SETTINGS, ID, NAME, TOOLTIP) \
|
||||
translations->insert(std::pair{SETTINGS::values.ID.Id(), std::pair{tr((NAME)), tr((TOOLTIP))}})
|
||||
|
||||
// A setting can be ignored by giving it a blank name
|
||||
|
||||
// Audio
|
||||
INSERT(sink_id, "Output Engine:", "");
|
||||
INSERT(audio_output_device_id, "Output Device:", "");
|
||||
INSERT(audio_input_device_id, "Input Device:", "");
|
||||
INSERT(audio_muted, "Mute audio when in background", "");
|
||||
INSERT(volume, "Volume:", "");
|
||||
INSERT(Settings, sink_id, "Output Engine:", "");
|
||||
INSERT(Settings, audio_output_device_id, "Output Device:", "");
|
||||
INSERT(Settings, audio_input_device_id, "Input Device:", "");
|
||||
INSERT(Settings, audio_muted, "Mute audio when in background", "");
|
||||
INSERT(Settings, volume, "Volume:", "");
|
||||
|
||||
// Core
|
||||
INSERT(use_multi_core, "Multicore CPU Emulation", "");
|
||||
INSERT(use_unsafe_extended_memory_layout, "Unsafe extended memory layout (8GB DRAM)", "");
|
||||
INSERT(Settings, use_multi_core, "Multicore CPU Emulation", "");
|
||||
INSERT(Settings, use_unsafe_extended_memory_layout, "Unsafe extended memory layout (8GB DRAM)",
|
||||
"");
|
||||
|
||||
// Cpu
|
||||
INSERT(cpu_accuracy, "Accuracy:", "");
|
||||
INSERT(cpu_accuracy_first_time, "", "");
|
||||
INSERT(Settings, cpu_accuracy, "Accuracy:", "");
|
||||
INSERT(Settings, cpu_accuracy_first_time, "", "");
|
||||
|
||||
// Cpu Debug
|
||||
|
||||
// Cpu Unsafe
|
||||
INSERT(cpuopt_unsafe_unfuse_fma, "Unfuse FMA (improve performance on CPUs without FMA)", "");
|
||||
INSERT(cpuopt_unsafe_reduce_fp_error, "Faster FRSQRTE and FRECPE", "");
|
||||
INSERT(cpuopt_unsafe_ignore_standard_fpcr, "Faster ASIMD instructions (32 bits only)", "");
|
||||
INSERT(cpuopt_unsafe_inaccurate_nan, "Inaccurate NaN handling", "");
|
||||
INSERT(cpuopt_unsafe_fastmem_check, "Disable address space checks", "");
|
||||
INSERT(cpuopt_unsafe_ignore_global_monitor, "Ignore global monitor", "");
|
||||
INSERT(Settings, cpuopt_unsafe_unfuse_fma,
|
||||
"Unfuse FMA (improve performance on CPUs without FMA)", "");
|
||||
INSERT(Settings, cpuopt_unsafe_reduce_fp_error, "Faster FRSQRTE and FRECPE", "");
|
||||
INSERT(Settings, cpuopt_unsafe_ignore_standard_fpcr, "Faster ASIMD instructions (32 bits only)",
|
||||
"");
|
||||
INSERT(Settings, cpuopt_unsafe_inaccurate_nan, "Inaccurate NaN handling", "");
|
||||
INSERT(Settings, cpuopt_unsafe_fastmem_check, "Disable address space checks", "");
|
||||
INSERT(Settings, cpuopt_unsafe_ignore_global_monitor, "Ignore global monitor", "");
|
||||
|
||||
// Renderer
|
||||
INSERT(renderer_backend, "API:", "");
|
||||
INSERT(vulkan_device, "Device:", "");
|
||||
INSERT(shader_backend, "Shader Backend:", "");
|
||||
INSERT(resolution_setup, "Resolution:", "");
|
||||
INSERT(scaling_filter, "Window Adapting Filter:", "");
|
||||
INSERT(fsr_sharpening_slider, "AMD FidelityFX™ Super Resolution Sharpness:", "");
|
||||
INSERT(anti_aliasing, "Anti-Aliasing Method:", "");
|
||||
INSERT(fullscreen_mode, "Fullscreen Mode:", "");
|
||||
INSERT(aspect_ratio, "Aspect Ratio:", "");
|
||||
INSERT(use_disk_shader_cache, "Use disk pipeline cache", "");
|
||||
INSERT(use_asynchronous_gpu_emulation, "Use asynchronous GPU emulation", "");
|
||||
INSERT(nvdec_emulation, "NVDEC emulation:", "");
|
||||
INSERT(accelerate_astc, "ASTC Decoding Method:", "");
|
||||
INSERT(vsync_mode, "VSync Mode:",
|
||||
INSERT(Settings, renderer_backend, "API:", "");
|
||||
INSERT(Settings, vulkan_device, "Device:", "");
|
||||
INSERT(Settings, shader_backend, "Shader Backend:", "");
|
||||
INSERT(Settings, resolution_setup, "Resolution:", "");
|
||||
INSERT(Settings, scaling_filter, "Window Adapting Filter:", "");
|
||||
INSERT(Settings, fsr_sharpening_slider, "AMD FidelityFX™ Super Resolution Sharpness:", "");
|
||||
INSERT(Settings, anti_aliasing, "Anti-Aliasing Method:", "");
|
||||
INSERT(Settings, fullscreen_mode, "Fullscreen Mode:", "");
|
||||
INSERT(Settings, aspect_ratio, "Aspect Ratio:", "");
|
||||
INSERT(Settings, use_disk_shader_cache, "Use disk pipeline cache", "");
|
||||
INSERT(Settings, use_asynchronous_gpu_emulation, "Use asynchronous GPU emulation", "");
|
||||
INSERT(Settings, nvdec_emulation, "NVDEC emulation:", "");
|
||||
INSERT(Settings, accelerate_astc, "ASTC Decoding Method:", "");
|
||||
INSERT(Settings, vsync_mode, "VSync Mode:",
|
||||
"FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen "
|
||||
"refresh rate.\nFIFO Relaxed is similar to FIFO but allows tearing as it recovers from "
|
||||
"a slow down.\nMailbox can have lower latency than FIFO and does not tear but may drop "
|
||||
"frames.\nImmediate (no synchronization) just presents whatever is available and can "
|
||||
"exhibit tearing.");
|
||||
INSERT(bg_red, "", "");
|
||||
INSERT(bg_green, "", "");
|
||||
INSERT(bg_blue, "", "");
|
||||
INSERT(Settings, bg_red, "", "");
|
||||
INSERT(Settings, bg_green, "", "");
|
||||
INSERT(Settings, bg_blue, "", "");
|
||||
|
||||
// Renderer (Advanced Graphics)
|
||||
INSERT(async_presentation, "Enable asynchronous presentation (Vulkan only)", "");
|
||||
INSERT(renderer_force_max_clock, "Force maximum clocks (Vulkan only)",
|
||||
INSERT(Settings, async_presentation, "Enable asynchronous presentation (Vulkan only)", "");
|
||||
INSERT(Settings, renderer_force_max_clock, "Force maximum clocks (Vulkan only)",
|
||||
"Runs work in the background while waiting for graphics commands to keep the GPU from "
|
||||
"lowering its clock speed.");
|
||||
INSERT(max_anisotropy, "Anisotropic Filtering:", "");
|
||||
INSERT(gpu_accuracy, "Accuracy Level:", "");
|
||||
INSERT(use_asynchronous_shaders, "Use asynchronous shader building (Hack)",
|
||||
INSERT(Settings, max_anisotropy, "Anisotropic Filtering:", "");
|
||||
INSERT(Settings, gpu_accuracy, "Accuracy Level:", "");
|
||||
INSERT(Settings, use_asynchronous_shaders, "Use asynchronous shader building (Hack)",
|
||||
"Enables asynchronous shader compilation, which may reduce shader stutter. This feature "
|
||||
"is experimental.");
|
||||
INSERT(use_fast_gpu_time, "Use Fast GPU Time (Hack)",
|
||||
INSERT(Settings, use_fast_gpu_time, "Use Fast GPU Time (Hack)",
|
||||
"Enables Fast GPU Time. This option will force most games to run at their highest "
|
||||
"native resolution.");
|
||||
INSERT(use_vulkan_driver_pipeline_cache, "Use Vulkan pipeline cache",
|
||||
INSERT(Settings, use_vulkan_driver_pipeline_cache, "Use Vulkan pipeline cache",
|
||||
"Enables GPU vendor-specific pipeline cache. This option can improve shader loading "
|
||||
"time significantly in cases where the Vulkan driver does not store pipeline cache "
|
||||
"files internally.");
|
||||
INSERT(enable_compute_pipelines, "Enable Compute Pipelines (Intel Vulkan Only)",
|
||||
INSERT(Settings, enable_compute_pipelines, "Enable Compute Pipelines (Intel Vulkan Only)",
|
||||
"Enable compute pipelines, required by some games.\nThis setting only exists for Intel "
|
||||
"proprietary drivers, and may crash if enabled.\nCompute pipelines are always enabled "
|
||||
"on all other drivers.");
|
||||
INSERT(use_reactive_flushing, "Enable Reactive Flushing",
|
||||
INSERT(Settings, use_reactive_flushing, "Enable Reactive Flushing",
|
||||
"Uses reactive flushing instead of predictive flushing, allowing more accurate memory "
|
||||
"syncing.");
|
||||
|
||||
// Renderer (Debug)
|
||||
|
||||
// Renderer (General)
|
||||
INSERT(use_speed_limit, "Limit Speed Percent", "");
|
||||
INSERT(speed_limit, "Limit Speed Percent", "");
|
||||
INSERT(Settings, use_speed_limit, "", "");
|
||||
INSERT(Settings, speed_limit, "Limit Speed Percent", "");
|
||||
|
||||
// System
|
||||
INSERT(rng_seed_enabled, "RNG Seed", "");
|
||||
INSERT(rng_seed, "RNG Seed", "");
|
||||
INSERT(device_name, "Device Name", "");
|
||||
INSERT(custom_rtc_enabled, "Custom RTC", "");
|
||||
INSERT(custom_rtc, "Custom RTC", "");
|
||||
INSERT(language_index, "Language:", "");
|
||||
INSERT(region_index, "Region:", "");
|
||||
INSERT(time_zone_index, "Time Zone:", "");
|
||||
INSERT(sound_index, "Sound Output Mode:", "");
|
||||
INSERT(use_docked_mode, "", "");
|
||||
INSERT(Settings, rng_seed_enabled, "RNG Seed", "");
|
||||
INSERT(Settings, rng_seed, "RNG Seed", "");
|
||||
INSERT(Settings, device_name, "Device Name", "");
|
||||
INSERT(Settings, custom_rtc_enabled, "Custom RTC", "");
|
||||
INSERT(Settings, custom_rtc, "Custom RTC", "");
|
||||
INSERT(Settings, language_index, "Language:", "");
|
||||
INSERT(Settings, region_index, "Region:", "");
|
||||
INSERT(Settings, time_zone_index, "Time Zone:", "");
|
||||
INSERT(Settings, sound_index, "Sound Output Mode:", "");
|
||||
INSERT(Settings, use_docked_mode, "", "");
|
||||
|
||||
// Controls
|
||||
|
||||
|
@ -127,6 +131,20 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
|
|||
|
||||
// Web Service
|
||||
|
||||
// Ui
|
||||
|
||||
// Ui General
|
||||
INSERT(UISettings, select_user_on_boot, "Prompt for user on game boot", "");
|
||||
INSERT(UISettings, pause_when_in_background, "Pause emulation when in background", "");
|
||||
INSERT(UISettings, confirm_before_closing, "Confirm exit while emulation is running", "");
|
||||
INSERT(UISettings, hide_mouse, "Hide mouse on inactivity", "");
|
||||
|
||||
// Ui Debugging
|
||||
|
||||
// Ui Multiplayer
|
||||
|
||||
// Ui Games list
|
||||
|
||||
#undef INSERT
|
||||
|
||||
return translations;
|
||||
|
|
Loading…
Reference in a new issue