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https://github.com/yuzu-emu/yuzu-mainline
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common/thread_worker: Add support for stateful threads
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parent
c147e9a90e
commit
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3 changed files with 86 additions and 78 deletions
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@ -180,7 +180,6 @@ add_library(common STATIC
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thread.cpp
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thread.h
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thread_queue_list.h
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thread_worker.cpp
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thread_worker.h
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threadsafe_queue.h
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time_zone.cpp
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@ -1,66 +0,0 @@
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// Copyright 2020 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/thread.h"
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#include "common/thread_worker.h"
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namespace Common {
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ThreadWorker::ThreadWorker(std::size_t num_workers, const std::string& name) {
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workers_queued.store(static_cast<u64>(num_workers), std::memory_order_release);
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const auto lambda = [this, thread_name{std::string{name}}] {
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Common::SetCurrentThreadName(thread_name.c_str());
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while (!stop) {
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UniqueFunction<void> task;
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{
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std::unique_lock lock{queue_mutex};
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if (requests.empty()) {
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wait_condition.notify_all();
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}
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condition.wait(lock, [this] { return stop || !requests.empty(); });
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if (stop) {
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break;
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}
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task = std::move(requests.front());
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requests.pop();
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}
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task();
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work_done++;
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}
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workers_stopped++;
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wait_condition.notify_all();
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};
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for (size_t i = 0; i < num_workers; ++i) {
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threads.emplace_back(lambda);
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}
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}
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ThreadWorker::~ThreadWorker() {
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{
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std::unique_lock lock{queue_mutex};
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stop = true;
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}
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condition.notify_all();
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for (std::thread& thread : threads) {
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thread.join();
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}
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}
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void ThreadWorker::QueueWork(UniqueFunction<void> work) {
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{
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std::unique_lock lock{queue_mutex};
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requests.emplace(std::move(work));
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work_scheduled++;
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}
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condition.notify_one();
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}
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void ThreadWorker::WaitForRequests() {
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std::unique_lock lock{queue_mutex};
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wait_condition.wait(
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lock, [this] { return workers_stopped >= workers_queued || work_done >= work_scheduled; });
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}
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} // namespace Common
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@ -8,32 +8,107 @@
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#include <functional>
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#include <mutex>
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#include <string>
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#include <type_traits>
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#include <vector>
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#include <queue>
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#include "common/common_types.h"
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#include "common/thread.h"
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#include "common/unique_function.h"
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namespace Common {
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class ThreadWorker final {
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template <class StateType = void>
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class StatefulThreadWorker {
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static constexpr bool with_state = !std::is_same_v<StateType, void>;
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struct DummyCallable {
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int operator()() const noexcept {
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return 0;
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}
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};
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using Task =
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std::conditional_t<with_state, UniqueFunction<void, StateType*>, UniqueFunction<void>>;
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using StateMaker = std::conditional_t<with_state, std::function<StateType()>, DummyCallable>;
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public:
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explicit ThreadWorker(std::size_t num_workers, const std::string& name);
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~ThreadWorker();
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void QueueWork(UniqueFunction<void> work);
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void WaitForRequests();
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explicit StatefulThreadWorker(size_t num_workers, std::string name, StateMaker func = {})
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: workers_queued{num_workers}, thread_name{std::move(name)} {
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const auto lambda = [this, func] {
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Common::SetCurrentThreadName(thread_name.c_str());
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{
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std::conditional_t<with_state, StateType, int> state{func()};
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while (!stop) {
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Task task;
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{
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std::unique_lock lock{queue_mutex};
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if (requests.empty()) {
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wait_condition.notify_all();
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}
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condition.wait(lock, [this] { return stop || !requests.empty(); });
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if (stop) {
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break;
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}
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task = std::move(requests.front());
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requests.pop();
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}
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if constexpr (with_state) {
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task(&state);
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} else {
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task();
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}
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++work_done;
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}
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}
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++workers_stopped;
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wait_condition.notify_all();
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};
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for (size_t i = 0; i < num_workers; ++i) {
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threads.emplace_back(lambda);
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}
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}
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~StatefulThreadWorker() {
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{
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std::unique_lock lock{queue_mutex};
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stop = true;
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}
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condition.notify_all();
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for (std::thread& thread : threads) {
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thread.join();
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}
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}
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void QueueWork(Task work) {
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{
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std::unique_lock lock{queue_mutex};
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requests.emplace(std::move(work));
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++work_scheduled;
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}
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condition.notify_one();
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}
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void WaitForRequests() {
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std::unique_lock lock{queue_mutex};
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wait_condition.wait(lock, [this] {
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return workers_stopped >= workers_queued || work_done >= work_scheduled;
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});
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}
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private:
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std::vector<std::thread> threads;
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std::queue<UniqueFunction<void>> requests;
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std::queue<Task> requests;
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std::mutex queue_mutex;
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std::condition_variable condition;
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std::condition_variable wait_condition;
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std::atomic_bool stop{};
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std::atomic<u64> work_scheduled{};
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std::atomic<u64> work_done{};
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std::atomic<u64> workers_stopped{};
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std::atomic<u64> workers_queued{};
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std::atomic<size_t> work_scheduled{};
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std::atomic<size_t> work_done{};
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std::atomic<size_t> workers_stopped{};
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std::atomic<size_t> workers_queued{};
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std::string thread_name;
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};
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using ThreadWorker = StatefulThreadWorker<>;
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} // namespace Common
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