yuzu-mainline/dist/icons/overlay/overlay.qrc
Andrea Pappacoda cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00

69 lines
2.6 KiB
Text

<!--
SPDX-FileCopyrightText: 2021 yuzu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
<RCC>
<qresource prefix="overlay">
<file>arrow_left.png</file>
<file>arrow_left_dark.png</file>
<file>arrow_right.png</file>
<file>arrow_right_dark.png</file>
<file>button_minus.png</file>
<file>button_minus_dark.png</file>
<file>button_plus.png</file>
<file>button_plus_dark.png</file>
<file>button_A.png</file>
<file>button_A_dark.png</file>
<file>button_B.png</file>
<file>button_B_dark.png</file>
<file>button_X.png</file>
<file>button_X_dark.png</file>
<file>button_Y.png</file>
<file>button_Y_dark.png</file>
<file>button_L.png</file>
<file>button_L_dark.png</file>
<file>button_R.png</file>
<file>button_R_dark.png</file>
<file>button_press_stick.png</file>
<file>button_press_stick_dark.png</file>
<file>osk_button_B.png</file>
<file>osk_button_B_disabled.png</file>
<file>osk_button_B_dark.png</file>
<file>osk_button_B_dark_disabled.png</file>
<file>osk_button_Y.png</file>
<file>osk_button_Y_disabled.png</file>
<file>osk_button_Y_dark.png</file>
<file>osk_button_Y_dark_disabled.png</file>
<file>osk_button_backspace.png</file>
<file>osk_button_backspace_dark.png</file>
<file>osk_button_plus.png</file>
<file>osk_button_plus_disabled.png</file>
<file>osk_button_plus_dark.png</file>
<file>osk_button_plus_dark_disabled.png</file>
<file>osk_button_shift.png</file>
<file>osk_button_shift_dark.png</file>
<file>osk_button_shift_on.png</file>
<file>osk_button_shift_on_dark.png</file>
<file>osk_button_shift_lock_on.png</file>
<file>osk_button_shift_lock_off.png</file>
<file>controller_dual_joycon.png</file>
<file>controller_dual_joycon_dark.png</file>
<file>controller_pro.png</file>
<file>controller_pro_dark.png</file>
<file>controller_handheld.png</file>
<file>controller_handheld_dark.png</file>
<file>controller_single_joycon_left.png</file>
<file>controller_single_joycon_left_dark.png</file>
<file>controller_single_joycon_right.png</file>
<file>controller_single_joycon_right_dark.png</file>
<file>controller_single_joycon_left_a.png</file>
<file>controller_single_joycon_left_a_dark.png</file>
<file>controller_single_joycon_left_b.png</file>
<file>controller_single_joycon_left_b_dark.png</file>
<file>controller_single_joycon_left_x.png</file>
<file>controller_single_joycon_left_x_dark.png</file>
<file>controller_single_joycon_left_y.png</file>
<file>controller_single_joycon_left_y_dark.png</file>
</qresource>
</RCC>