mirror of
https://github.com/yuzu-emu/yuzu-mainline
synced 2024-11-24 01:53:53 +00:00
9a4beac95a
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
114 lines
3.5 KiB
C++
114 lines
3.5 KiB
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <vector>
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#include "audio_core/common.h"
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#include "audio_core/splitter_context.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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namespace AudioCore {
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class BehaviorInfo;
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class EffectContext;
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class MixInfo {
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public:
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struct DirtyHeader {
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u32_le magic{};
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u32_le mixer_count{};
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INSERT_PADDING_BYTES(0x18);
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};
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static_assert(sizeof(DirtyHeader) == 0x20, "MixInfo::DirtyHeader is an invalid size");
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struct InParams {
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float_le volume{};
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s32_le sample_rate{};
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s32_le buffer_count{};
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bool in_use{};
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INSERT_PADDING_BYTES(3);
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s32_le mix_id{};
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s32_le effect_count{};
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u32_le node_id{};
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INSERT_PADDING_WORDS(2);
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std::array<std::array<float_le, AudioCommon::MAX_MIX_BUFFERS>, AudioCommon::MAX_MIX_BUFFERS>
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mix_volume{};
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s32_le dest_mix_id{};
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s32_le splitter_id{};
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INSERT_PADDING_WORDS(1);
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};
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static_assert(sizeof(MixInfo::InParams) == 0x930, "MixInfo::InParams is an invalid size");
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};
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class ServerMixInfo {
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public:
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struct InParams {
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float volume{};
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s32 sample_rate{};
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s32 buffer_count{};
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bool in_use{};
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s32 mix_id{};
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u32 node_id{};
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std::array<std::array<float_le, AudioCommon::MAX_MIX_BUFFERS>, AudioCommon::MAX_MIX_BUFFERS>
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mix_volume{};
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s32 dest_mix_id{};
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s32 splitter_id{};
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s32 buffer_offset{};
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s32 final_mix_distance{};
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};
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ServerMixInfo();
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~ServerMixInfo();
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[[nodiscard]] const ServerMixInfo::InParams& GetInParams() const;
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[[nodiscard]] ServerMixInfo::InParams& GetInParams();
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bool Update(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix_in,
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BehaviorInfo& behavior_info, SplitterContext& splitter_context,
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EffectContext& effect_context);
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[[nodiscard]] bool HasAnyConnection() const;
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void Cleanup();
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void SetEffectCount(std::size_t count);
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void ResetEffectProcessingOrder();
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[[nodiscard]] s32 GetEffectOrder(std::size_t i) const;
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private:
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std::vector<s32> effect_processing_order;
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InParams in_params{};
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bool UpdateConnection(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix_in,
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SplitterContext& splitter_context);
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};
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class MixContext {
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public:
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MixContext();
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~MixContext();
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void Initialize(const BehaviorInfo& behavior_info, std::size_t mix_count,
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std::size_t effect_count);
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void SortInfo();
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bool TsortInfo(SplitterContext& splitter_context);
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[[nodiscard]] std::size_t GetCount() const;
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[[nodiscard]] ServerMixInfo& GetInfo(std::size_t i);
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[[nodiscard]] const ServerMixInfo& GetInfo(std::size_t i) const;
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[[nodiscard]] ServerMixInfo& GetSortedInfo(std::size_t i);
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[[nodiscard]] const ServerMixInfo& GetSortedInfo(std::size_t i) const;
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[[nodiscard]] ServerMixInfo& GetFinalMixInfo();
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[[nodiscard]] const ServerMixInfo& GetFinalMixInfo() const;
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[[nodiscard]] EdgeMatrix& GetEdgeMatrix();
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[[nodiscard]] const EdgeMatrix& GetEdgeMatrix() const;
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private:
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void CalcMixBufferOffset();
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void UpdateDistancesFromFinalMix();
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NodeStates node_states{};
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EdgeMatrix edge_matrix{};
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std::size_t info_count{};
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std::vector<ServerMixInfo> infos{};
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std::vector<ServerMixInfo*> sorted_info{};
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};
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} // namespace AudioCore
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