yuzu-mainline/externals/libusb/config.h.in
Andrea Pappacoda cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00

95 lines
2.4 KiB
C

/*
* SPDX-FileCopyrightText: 2020 yuzu Emulator Project
* SPDX-License-Identifier: GPL-2.0-or-later
*/
/* Default visibility */
#if defined(__GNUC__) || defined(__clang__)
#define DEFAULT_VISIBILITY __attribute__((visibility("default")))
#elif defined(_MSC_VER)
#define DEFAULT_VISIBILITY __declspec(dllexport)
#endif
/* Start with debug message logging enabled */
#undef ENABLE_DEBUG_LOGGING
/* Message logging */
#undef ENABLE_LOGGING
/* Define to 1 if you have the <asm/types.h> header file. */
#cmakedefine HAVE_ASM_TYPES_H 1
/* Define to 1 if you have the `gettimeofday' function. */
#cmakedefine HAVE_GETTIMEOFDAY 1
/* Define to 1 if you have the `udev' library (-ludev). */
#cmakedefine HAVE_LIBUDEV 1
/* Define to 1 if you have the <linux/filter.h> header file. */
#cmakedefine HAVE_LINUX_FILTER_H 1
/* Define to 1 if you have the <linux/netlink.h> header file. */
#cmakedefine HAVE_LINUX_NETLINK_H 1
/* Define to 1 if you have the <poll.h> header file. */
#cmakedefine HAVE_POLL_H 1
/* Define to 1 if you have the <signal.h> header file. */
#cmakedefine HAVE_SIGNAL_H 1
/* Define to 1 if you have the <strings.h> header file. */
#cmakedefine HAVE_STRINGS_H 1
/* Define to 1 if the system has the type `struct timespec'. */
#cmakedefine HAVE_STRUCT_TIMESPEC 1
/* syslog() function available */
#cmakedefine HAVE_SYSLOG_FUNC 1
/* Define to 1 if you have the <syslog.h> header file. */
#cmakedefine HAVE_SYSLOG_H 1
/* Define to 1 if you have the <sys/socket.h> header file. */
#cmakedefine HAVE_SYS_SOCKET_H 1
/* Define to 1 if you have the <sys/time.h> header file. */
#cmakedefine HAVE_SYS_TIME_H 1
/* Define to 1 if you have the <sys/types.h> header file. */
#cmakedefine HAVE_SYS_TYPES_H 1
/* Darwin backend */
#cmakedefine OS_DARWIN 1
/* Linux backend */
#cmakedefine OS_LINUX 1
/* NetBSD backend */
#cmakedefine OS_NETBSD 1
/* OpenBSD backend */
#cmakedefine OS_OPENBSD 1
/* Windows backend */
#cmakedefine OS_WINDOWS 1
/* type of second poll() argument */
#define POLL_NFDS_TYPE @POLL_NFDS_TYPE@
/* Use POSIX Threads */
#cmakedefine THREADS_POSIX
/* timerfd headers available */
#cmakedefine USBI_TIMERFD_AVAILABLE 1
/* Enable output to system log */
#define USE_SYSTEM_LOGGING_FACILITY 1
/* Use udev for device enumeration/hotplug */
#cmakedefine USE_UDEV 1
/* Use GNU extensions */
#define _GNU_SOURCE
/* Oldest Windows version supported */
#define WINVER 0x0501