mirror of
https://github.com/yuzu-emu/yuzu-mainline
synced 2024-11-22 16:23:57 +00:00
cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
95 lines
2.4 KiB
C
95 lines
2.4 KiB
C
/*
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* SPDX-FileCopyrightText: 2020 yuzu Emulator Project
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* SPDX-License-Identifier: GPL-2.0-or-later
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*/
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/* Default visibility */
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#if defined(__GNUC__) || defined(__clang__)
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#define DEFAULT_VISIBILITY __attribute__((visibility("default")))
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#elif defined(_MSC_VER)
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#define DEFAULT_VISIBILITY __declspec(dllexport)
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#endif
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/* Start with debug message logging enabled */
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#undef ENABLE_DEBUG_LOGGING
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/* Message logging */
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#undef ENABLE_LOGGING
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/* Define to 1 if you have the <asm/types.h> header file. */
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#cmakedefine HAVE_ASM_TYPES_H 1
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/* Define to 1 if you have the `gettimeofday' function. */
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#cmakedefine HAVE_GETTIMEOFDAY 1
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/* Define to 1 if you have the `udev' library (-ludev). */
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#cmakedefine HAVE_LIBUDEV 1
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/* Define to 1 if you have the <linux/filter.h> header file. */
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#cmakedefine HAVE_LINUX_FILTER_H 1
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/* Define to 1 if you have the <linux/netlink.h> header file. */
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#cmakedefine HAVE_LINUX_NETLINK_H 1
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/* Define to 1 if you have the <poll.h> header file. */
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#cmakedefine HAVE_POLL_H 1
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/* Define to 1 if you have the <signal.h> header file. */
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#cmakedefine HAVE_SIGNAL_H 1
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/* Define to 1 if you have the <strings.h> header file. */
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#cmakedefine HAVE_STRINGS_H 1
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/* Define to 1 if the system has the type `struct timespec'. */
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#cmakedefine HAVE_STRUCT_TIMESPEC 1
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/* syslog() function available */
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#cmakedefine HAVE_SYSLOG_FUNC 1
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/* Define to 1 if you have the <syslog.h> header file. */
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#cmakedefine HAVE_SYSLOG_H 1
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/* Define to 1 if you have the <sys/socket.h> header file. */
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#cmakedefine HAVE_SYS_SOCKET_H 1
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/* Define to 1 if you have the <sys/time.h> header file. */
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#cmakedefine HAVE_SYS_TIME_H 1
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/* Define to 1 if you have the <sys/types.h> header file. */
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#cmakedefine HAVE_SYS_TYPES_H 1
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/* Darwin backend */
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#cmakedefine OS_DARWIN 1
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/* Linux backend */
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#cmakedefine OS_LINUX 1
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/* NetBSD backend */
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#cmakedefine OS_NETBSD 1
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/* OpenBSD backend */
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#cmakedefine OS_OPENBSD 1
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/* Windows backend */
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#cmakedefine OS_WINDOWS 1
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/* type of second poll() argument */
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#define POLL_NFDS_TYPE @POLL_NFDS_TYPE@
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/* Use POSIX Threads */
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#cmakedefine THREADS_POSIX
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/* timerfd headers available */
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#cmakedefine USBI_TIMERFD_AVAILABLE 1
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/* Enable output to system log */
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#define USE_SYSTEM_LOGGING_FACILITY 1
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/* Use udev for device enumeration/hotplug */
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#cmakedefine USE_UDEV 1
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/* Use GNU extensions */
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#define _GNU_SOURCE
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/* Oldest Windows version supported */
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#define WINVER 0x0501
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