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ReinUsesLisp f546fb35ed vk_scheduler: Implement a scheduler
The scheduler abstracts command buffer and fence management with an
interface that's able to do OpenGL-like operations on Vulkan command
buffers.

It returns by value a command buffer and fence that have to be used for
subsequent operations until Flush or Finish is executed, after that the
current execution context (the pair of command buffers and fences) gets
invalidated a new one must be fetched. Thankfully validation layers will
quickly detect if this is skipped throwing an error due to modifications
to a sent command buffer.
2019-02-22 01:33:32 -03:00
.appveyor
.github ISSUE_TEMPLATE: changes to make it more expressive and prevent low-quality issues 2019-01-22 21:52:59 +01:00
.travis Merge pull request #1818 from ccawley2011/patch-1 2019-01-30 19:53:34 +02:00
CMakeModules cmake: Fix title bar issue 2019-02-06 22:23:41 -03:00
dist Show game compatibility within yuzu 2018-08-29 15:42:53 +02:00
externals vk_memory_manager: Implement memory manager 2019-02-19 03:42:28 -03:00
hooks
src vk_scheduler: Implement a scheduler 2019-02-22 01:33:32 -03:00
.gitattributes Meta: Add gitattributes file 2018-09-22 23:31:44 +02:00
.gitignore Port #3702 from Citra 2018-07-26 15:35:24 +02:00
.gitmodules gitmodules: Add Vulkan headers dependency 2019-02-12 18:33:02 -03:00
.travis.yml travis: Make macOS builds utilize Xcode 10 2018-09-25 14:46:46 -04:00
appveyor.yml build: Copy QtWebEngineProcess[d].exe to release dir on windows 2019-01-04 10:34:29 -05:00
CMakeLists.txt cmake: Add Vulkan option 2019-02-12 18:33:02 -03:00
CONTRIBUTING.md CONTRIBUTING.md: migrate to the wiki 2018-11-17 17:48:40 +01:00
Doxyfile
license.txt
README.md Technically, yuzu can boot commercial games 2018-04-18 09:18:41 -04:00

yuzu emulator

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yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra.

It is written in C++ with portability in mind, with builds actively maintained for Windows, Linux and macOS. The emulator is currently only useful for homebrew development and research purposes.

yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. At this time, yuzu cannot play any commercial games without major problems. yuzu can boot some games, to varying degrees of success, but does not implement any of the necessary GPU features to render 3D graphics.

yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included.

Check out our website!

For development discussion, please join us on Discord.

Development

Most of the development happens on GitHub. It's also where our central repository is hosted.

If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should as well contact any of the developers on Discord in order to know about the current state of the emulator.

Building

Support

We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to yuzu. Any donations received will go towards things like:

  • Switch consoles to explore and reverse-engineer the hardware
  • Switch games for testing, reverse-engineering, and implementing new features
  • Web hosting and infrastructure setup
  • Software licenses (e.g. Visual Studio, IDA Pro, etc.)
  • Additional hardware (e.g. GPUs as-needed to improve rendering support, other peripherals to add support for, etc.)

We also more than gladly accept used Switch consoles, preferably ones with firmware 3.0.0 or lower! If you would like to give yours away, don't hesitate to join our Discord and talk to bunnei. You may also contact: donations@yuzu-emu.org.