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Lioncash 46ba1bc40f externals: Place font data within cpp files
This places the font data within cpp files, which mitigates the
possibility of the font data being duplicated within the binary if it's
referred to in more than one translation unit in the future. It also
stores the data within a std::array, which is more flexible when it
comes to operating with the standard library.

Furthermore, it makes the data arrays const. This is what we want, as it
allows the compiler to store the data within the read-only segment. As
it is, having several large sections of mutable data like this just
leaves spots in memory that we can accidentally write to (via accidental
overruns, what have you) and actually have it work. This ensures the
font data remains the same no matter what.
2018-09-11 04:25:33 -04:00
.appveyor
.github
.travis travis: use Citras ccache 2018-08-31 20:13:26 +02:00
CMakeModules Fix missing qjpeg DLL 2018-08-06 23:06:33 -04:00
dist Show game compatibility within yuzu 2018-08-29 15:42:53 +02:00
externals externals: Place font data within cpp files 2018-09-11 04:25:33 -04:00
hooks
src externals: Place font data within cpp files 2018-09-11 04:25:33 -04:00
.gitignore Port #3702 from Citra 2018-07-26 15:35:24 +02:00
.gitmodules Fix merge conflicts with opus and update docs 2018-08-01 00:16:54 -04:00
.travis.yml travis: use Citras ccache 2018-08-31 20:13:26 +02:00
appveyor.yml Build - Upload fewer artifacts 2018-09-01 10:42:16 -06:00
CMakeLists.txt Show game compatibility within yuzu 2018-08-29 15:42:53 +02:00
CONTRIBUTING.md Port #3466 from Citra 2018-07-07 14:00:20 +02:00
Doxyfile
license.txt
README.md

yuzu emulator

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yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra.

It is written in C++ with portability in mind, with builds actively maintained for Windows, Linux and macOS. The emulator is currently only useful for homebrew development and research purposes.

yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. At this time, yuzu cannot play any commercial games without major problems. yuzu can boot some games, to varying degrees of success, but does not implement any of the necessary GPU features to render 3D graphics.

yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included.

Check out our website!

For development discussion, please join us on Discord.

Development

Most of the development happens on GitHub. It's also where our central repository is hosted.

If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should as well contact any of the developers on Discord in order to know about the current state of the emulator.

Building

Support

We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to yuzu. Any donations received will go towards things like:

  • Switch consoles to explore and reverse-engineer the hardware
  • Switch games for testing, reverse-engineering, and implementing new features
  • Web hosting and infrastructure setup
  • Software licenses (e.g. Visual Studio, IDA Pro, etc.)
  • Additional hardware (e.g. GPUs as-needed to improve rendering support, other peripherals to add support for, etc.)

We also more than gladly accept used Switch consoles, preferably ones with firmware 3.0.0 or lower! If you would like to give yours away, don't hesitate to join our Discord and talk to bunnei. You may also contact: donations@yuzu-emu.org.