Update README to be more intelligible about output formats

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Memmie Lenglet 2016-10-07 00:10:06 +02:00 committed by GitHub
parent 2f8ea3dc07
commit f0fd6843ba

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@ -97,7 +97,7 @@ compression time and PSNR.
* [DXT1](http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt) [2]
* [DXT5](http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt) [2]
* [PVRTC](http://web.onetel.net.uk/~simonnihal/assorted3d/fenney03texcomp.pdf)
* `-d`: Specifies the decompressed output file.
* `-d`: Specifies the output file. Format supported PNG, PVR, TGA, KTX, ASTC
* **Default**: `<filename>`-`<fmt>`.png
* `-nd`: Suppress decompressed output.
* `-t`: Specifies the number of threads to use for compression.
@ -135,7 +135,7 @@ with atomic synchronization primitives, I would invoke the following command:
If I wanted to compress a texture into PVRTC, I would invoke the following command:
CLTool/tc -f PVRTC path/to/image.png
CLTool/tc -f PVRTC path/to/image.pvr
[1] Compression code courtesy of [Rich Geldreich](https://code.google.com/p/rg-etc1/) <br>
[2] Compression code courtesy of [Sean Barrett](https://github.com/nothings/stb/blob/master/stb_dxt.h).