2017-06-30 23:18:54 +00:00
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/*
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2017-07-06 18:46:13 +00:00
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This is a simple example in C of using the rich presence API asyncronously.
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2017-06-30 23:18:54 +00:00
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*/
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#define _CRT_SECURE_NO_WARNINGS /* thanks Microsoft */
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#include <stdint.h>
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#include <stdio.h>
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#include <string.h>
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#include <time.h>
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#include "discord-rpc.h"
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static const char* APPLICATION_ID = "12345678910";
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static int FrustrationLevel = 0;
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static void updateDiscordPresence() {
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char buffer[256];
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DiscordRichPresence discordPresence;
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memset(&discordPresence, 0, sizeof(discordPresence));
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discordPresence.state = "West of House";
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sprintf(buffer, "Frustration level: %d", FrustrationLevel);
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discordPresence.details = buffer;
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Discord_UpdatePresence(&discordPresence);
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}
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static void handleDiscordReady() {
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2017-07-06 18:46:13 +00:00
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printf("\nDiscord: ready\n");
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2017-06-30 23:18:54 +00:00
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}
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static void handleDiscordDisconnected() {
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2017-07-06 18:46:13 +00:00
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printf("\nDiscord: disconnected\n");
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2017-06-30 23:18:54 +00:00
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}
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static void handleDiscordWantsPresence() {
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2017-07-06 18:46:13 +00:00
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printf("\nDiscord: requests presence\n");
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2017-06-30 23:18:54 +00:00
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updateDiscordPresence();
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}
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static int prompt(char* line, size_t size) {
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int res;
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char* nl;
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printf("\n> ");
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fflush(stdout);
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res = fgets(line, size, stdin) ? 1 : 0;
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line[size - 1] = 0;
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nl = strchr(line, '\n');
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if (nl) {
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*nl = 0;
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}
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return res;
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}
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static void gameLoop() {
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char line[512];
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char* space;
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printf("You are standing in an open field west of a white house.\n");
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while (prompt(line, sizeof(line))) {
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if (time(NULL) & 1) {
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printf("I don't understand that.\n");
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} else {
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space = strchr(line, ' ');
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if (space) {
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*space = 0;
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}
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printf("I don't know the word \"%s\".\n", line);
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}
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++FrustrationLevel;
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updateDiscordPresence();
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2017-07-07 16:41:20 +00:00
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Discord_Update();
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2017-06-30 23:18:54 +00:00
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}
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}
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int main() {
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DiscordEventHandlers handlers;
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memset(&handlers, 0, sizeof(handlers));
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handlers.ready = handleDiscordReady;
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handlers.disconnected = handleDiscordDisconnected;
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handlers.wantsPresence = handleDiscordWantsPresence;
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Discord_Initialize(APPLICATION_ID, &handlers);
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gameLoop();
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Discord_Shutdown();
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return 0;
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}
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