Chris Marsh
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592f134d80
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format
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2017-09-06 14:27:52 -07:00 |
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Chris Marsh
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794bbccd51
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Register upgrade (#2)
* Update init to take an optional Steam ID. Add register for steam game. Remove url from cmd line params to launched game.
* Start on a build script
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2017-08-30 15:17:47 -07:00 |
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Chris Marsh
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8bceae0a3a
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autoformat missed these before?
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2017-08-29 12:42:10 -07:00 |
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Chris Marsh
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4dcb4afd2e
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Update presence
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2017-08-21 10:12:19 -07:00 |
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Chris Marsh
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6dc12b82c6
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Actually hook up callbacks
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2017-08-21 10:12:19 -07:00 |
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Chris Marsh
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432166ef1d
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Expose all the callback events, hook up connect/disconnect events in example
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2017-08-21 10:12:19 -07:00 |
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Chris Marsh
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bd995f047d
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change to a UObject
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2017-08-21 10:12:18 -07:00 |
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Chris Marsh
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63b467f81d
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wip make plugin do stuff
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2017-08-21 10:12:18 -07:00 |
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Chris Marsh
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9c6495ab3e
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Toggleable connected message
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2017-08-21 10:12:18 -07:00 |
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Chris Marsh
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21eb1e459b
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Somehow these settings were lost?
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2017-08-21 10:12:18 -07:00 |
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Chris Marsh
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ff24776107
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More plugin
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2017-08-21 10:12:18 -07:00 |
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Chris Marsh
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70cd486e13
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Start on a Discord rpc unreal plugin
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2017-08-21 10:12:18 -07:00 |
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Chris Marsh
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7ca912a5ac
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Adding example ui
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2017-08-21 10:12:18 -07:00 |
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Chris Marsh
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10383339cc
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Create unreal template app
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2017-08-21 10:12:18 -07:00 |
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Chris Marsh
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8dab07035f
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Update example id
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2017-08-16 11:48:27 -07:00 |
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Chris Marsh
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88f47486cb
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update dll
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2017-08-03 10:51:06 -07:00 |
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Chris Marsh
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0271889b2e
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Allow for disconnect/reconnect.
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2017-08-03 10:47:27 -07:00 |
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Chris Marsh
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c82cc94538
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UI thing
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2017-08-03 10:15:22 -07:00 |
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Chris Marsh
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470259e8b0
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Unity example: show when connected
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2017-08-03 09:52:43 -07:00 |
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Chris Marsh
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f6853fac1b
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Unity example working better.
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2017-08-02 17:52:20 -07:00 |
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Chris Marsh
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f06b187d2d
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other 64bit warning fix
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2017-08-02 17:37:58 -07:00 |
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Chris Marsh
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7fe7e2ab53
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Initial pass at a unity example... no callbacks yet.
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2017-08-02 11:31:35 -07:00 |
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Chris Marsh
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27e39a0ec5
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Initial unity project example
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2017-08-02 11:03:20 -07:00 |
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Chris Marsh
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1b7f782f57
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register join and spectate handlers too
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2017-07-28 13:53:05 -07:00 |
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Chris Marsh
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52bdc2714d
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More complete presence data to test with.
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2017-07-28 13:43:43 -07:00 |
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Jason Citron
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93d9ba10c2
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Fixup event names
- GAME_XXXXX not XXXXX_GAME
- Nuked the WantsPresence event
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2017-07-28 00:19:10 -07:00 |
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Chris Marsh
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f617f3b78d
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Let's just register in init
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2017-07-27 13:29:24 -07:00 |
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Chris Marsh
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1f6fd05884
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Add registry key to simplify launching
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2017-07-27 11:56:19 -07:00 |
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Chris Marsh
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eff657014b
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Add quit to test shutdown works; empty command to not send presence.
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2017-07-25 14:33:12 -07:00 |
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Chris Marsh
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7a6172a300
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Format
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2017-07-25 09:27:48 -07:00 |
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Chris Marsh
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63058ddf23
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Error message cb
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2017-07-24 14:58:53 -07:00 |
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Chris Marsh
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063a329a0b
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Wait for READY event for connection.
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2017-07-21 13:54:52 -07:00 |
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Chris Marsh
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6ea9c46f77
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Rename a thing
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2017-07-20 15:59:15 -07:00 |
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Chris Marsh
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c6c0aefa4f
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Rename
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2017-07-19 14:40:54 -07:00 |
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Chris Marsh
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29641da939
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clean out simplest version
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2017-07-18 14:31:24 -07:00 |
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Chris Marsh
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0d0485444d
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Make io thread optional
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2017-07-18 09:47:33 -07:00 |
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Chris Marsh
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6168a36201
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fix params to cb
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2017-07-18 09:46:49 -07:00 |
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Chris Marsh
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9dc93f64b8
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wip
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2017-07-17 09:28:54 -07:00 |
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Chris Marsh
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930cd722d5
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Start using rapidjson
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2017-07-13 08:32:08 -07:00 |
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Chris Marsh
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1b65e53da7
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Rename some things, stub of async version, download rapidjson in cmake file
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2017-07-11 15:59:14 -07:00 |
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Chris Marsh
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e3e2fd72f4
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Start on adding update function
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2017-07-07 09:41:20 -07:00 |
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Chris Marsh
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cb34ca725f
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Even simpler
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2017-07-07 09:40:50 -07:00 |
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Chris Marsh
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6d7e279074
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Move some stuff, hook up connect/disconnect cbs
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2017-07-06 11:46:13 -07:00 |
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Chris Marsh
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47c488ac6b
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Making another one, cleaning up some
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2017-06-30 16:18:54 -07:00 |
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Chris Marsh
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df02787af6
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Hey look, I can still do C if I really try.
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2017-06-30 14:31:48 -07:00 |
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Chris Marsh
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2be56aebab
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Rename
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2017-06-30 13:57:53 -07:00 |
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Chris Marsh
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39d8336b06
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Moving files around; cleaned up example a little
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2017-06-30 12:00:45 -07:00 |
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