mirror of
https://github.com/yuzu-emu/discord-rpc
synced 2024-11-26 18:03:15 +00:00
794bbccd51
* Update init to take an optional Steam ID. Add register for steam game. Remove url from cmd line params to launched game. * Start on a build script
61 lines
2.3 KiB
C#
61 lines
2.3 KiB
C#
using System.Runtime.InteropServices;
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public class DiscordRpc
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{
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[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
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public delegate void ReadyCallback();
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[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
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public delegate void DisconnectedCallback(int errorCode, string message);
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[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
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public delegate void ErrorCallback(int errorCode, string message);
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[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
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public delegate void JoinCallback(string secret);
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[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
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public delegate void SpectateCallback(string secret);
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public struct EventHandlers
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{
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public ReadyCallback readyCallback;
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public DisconnectedCallback disconnectedCallback;
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public ErrorCallback errorCallback;
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public JoinCallback joinCallback;
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public SpectateCallback spectateCallback;
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}
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[System.Serializable]
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public struct RichPresence
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{
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public string state; /* max 128 bytes */
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public string details; /* max 128 bytes */
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public long startTimestamp;
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public long endTimestamp;
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public string largeImageKey; /* max 32 bytes */
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public string largeImageText; /* max 128 bytes */
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public string smallImageKey; /* max 32 bytes */
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public string smallImageText; /* max 128 bytes */
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public string partyId; /* max 128 bytes */
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public int partySize;
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public int partyMax;
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public string matchSecret; /* max 128 bytes */
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public string joinSecret; /* max 128 bytes */
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public string spectateSecret; /* max 128 bytes */
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public bool instance;
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}
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[DllImport("discord-rpc", EntryPoint = "Discord_Initialize")]
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public static extern void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId);
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[DllImport("discord-rpc", EntryPoint = "Discord_Shutdown")]
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public static extern void Shutdown();
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[DllImport("discord-rpc", EntryPoint = "Discord_RunCallbacks")]
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public static extern void RunCallbacks();
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[DllImport("discord-rpc", EntryPoint = "Discord_UpdatePresence")]
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public static extern void UpdatePresence(ref RichPresence presence);
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}
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