21 splatoon 2
lat9nq edited this page 2021-03-19 22:39:04 +00:00

Splatoon 2 and the Octo Expansion DLC are playable. Performance is currently sub-par compared to most other titles on yuzu. A machine with decent hardware is recommended.

Issues:

  • Using assembly shaders causes multiple rendering issues with shading and Inkling bodies on NVIDIA Pascal and Maxwell GPUs (i.e. GeForce 9- and 10-series) [issue].
  • Asynchronous shader compilation randomly causes terrain to become unnavigable as if covered by enemy ink [issue]. It also may cause certain objects/areas to not respond to user ink.
  • The game's dynamic resolution hurts performance. Enable Fast GPU Time to mitigate it.
  • The Vulkan backend has additional rendering issues.
  • Asynchronous shader compilation can also cause more issues in the Vulkan backend.
  • Sounds that are supposed to have varying pitches may have a constant pitch (needs verification).
  • In the Octo Expansion DLC, there are slowdowns in some levels when many opponents are displayed.
  • Local wireless and online multiplayer does not work as the necessary services are not implemented in yuzu.
  • OpenGL tends to work better for this game.
  • For NVIDIA Maxwell and Pascal GPU users (i.e. GeForce 9- and 10-series), disable assembly shaders. NVIDIA GPU users of all other supported architectures (i.e. Kepler, Turing) should enable assembly shaders.
  • Disable asynchronous shader compilation.
  • Enable Fast GPU Time.
  • Controller configuration: Pro Controller or Dual Joycons and set up motion controls if you have a gamepad that supports it.

In-Game Screenshots

Vulkan rendering issues